学术论文百科

3000字英语论文及翻译格式图片

发布时间:2024-07-04 09:27:16

3000字英语论文及翻译格式图片

一,议论文的格式:   议论文的格式应由三个部分组成:立论部分,论证部分。结论部分。二,一般说来,议论文可分三个基本段落来写:第一段引出话题,第二段立论且加以论证,第三段给出明确的结论。第二段是中心段落,应试者应将主要的内容放在第二段中,同时也要注意开篇及结尾段落的完整性,且应尽量做到首尾呼应,切忌前后矛盾。   三,写作攻略:初中生在写议论文时要首先考虑自己的观点是什么,明确观点后要围绕观点进行论证,最后再进行总结。议论文在写作手法上以议论为主,但有时也要运用说明,叙述,描写等手法。初中议论文的写作格式一般为三段式:开头,主体和结尾。四,一般写作步骤如下:确定主题,引出论点。通过摆事实,讲道理来支持自己的观点。所用的事实,原因,理由应紧密地同结论联系在一起。得出结论。要简明扼要,回扣全文。扩展资料:模板范文Many students think that they do not need to learn Engish, because they don't plan to go abroad。But as to me, I am not in favour of this point of view。I think that English is very important to us, so we should learn English well。First of all, in the opening times, if you want to do business with foreigners, you must use English because most of them speak and write in English。Secondly, in the world today most books are written in English。If you know much English, you can read newspapers and magazines in English。Most important of all, you can learn something more widely。All in all, I hold the opinion that we should learn English well。 And I hope that all the students can use English freely。参考资料:百度百科——英语作文

植物科学,农业学院,西澳大学西澳大利亚 珀斯市 克劳利 斯特林高速 35 号邮编: 6009西澳大学1911年创校,自创校以来,一直是澳洲的最具历史,代表性和实力的顶尖研究型学府之一,在众多权威的澳洲大学排名中名列前茅。这是农业学院的鸟瞰图。  植物生理学,乌得勒支大学。    荷兰 乌得勒支市     邮编:3584 CA乌得勒支大学是荷兰最古老大学之一,也是欧洲规模最大的大学之一。【大学本部】  作物改良研究所,西澳农业部。    西澳大利亚 南珀斯市 赫尔男爵宅邸 3号    邮编:  环境生物学,生物科学研究院,澳大利亚国立大学,    澳大利亚首都领地,坎贝拉    邮编:【这是ANU 的生物科学研究院】

语言与语言学类 01英语谚语的修辞手法 02英语中的缩略语 03 英语词汇中的外来语单词 04 英语新词新意探究 05 美国英语的特色 06 如何正确把握英语定语从句(或其他各种从句或语法形式)在句子中的确切含义 语言教学类 01 扩大词汇量和提高英语阅读能力的关系 02 提高英语阅读速度的主要障碍 03 英语阅读能力和阅读速度的关系 04 通过扩大知识面提高英语阅读能力 05 如何在阅读实践中提高英语阅读能力 06 阅读英文报刊的好处 07 如何处理精读和泛读的关系 08 如何对付英语阅读材料中的生词 09 如何通过阅读扩大词汇量 10 提高阅读能力和提高英语听力的关系 11 英语听说读写四种技能的关系 12 原版电影与英语学习 13《疯狂英语》(或各种教学方式)的利与弊 14 如何杜绝中式英语 15 网络时代如何学好英语 翻译类 01 英汉文化差异和翻译 02谈英语被动句的翻译 03英汉句法对比和翻译 04 谈合同(或其他各种类型文本)的翻译 05 英语否定句的翻译 06广告英语及其翻译 07中国特色词汇及其英译 08英语长句的理解与翻译 09 商号、商标、公司名称等的翻译 文学类 01 英文作品中的人物分析 02英文作品的社会意义 03 英文作品的文体风格

包括英文标题,英文作者名和单位名,英文摘要,英文关键词,中图分类号,正文,参考文献,中文标题,中文作者名和单位名,中文摘要,中文关键词等部分,并建议按此顺序书写 文章标题 英文标题一般在10个实词以内,最多不超过15个实词,避免使用非公知公用的缩略词,代号等 作者简介 作者真实姓名,作者单位全称,所在城市,邮编;如有多名作者,在每一作者姓名右上角依次标出与作者单位相对应的序号,如: CHUN Yu 1, DONG Xiao-xue2 (Department of Electronic Engineering, School of Information Science and Technology, Beijing Institute of Technology, Beijing 100081,China; School of Mechatronic Engineering, Beijing Institute of Technology, Beijing 100081,China) 论文如有涉密问题或已在公开期刊上发表,请在篇首页地脚处注明 摘要 英文摘要一般为150-180个实词,中文摘要一般在300字以内,中英文摘要应基本一致其内容应包括研究目的,方法,结果,结论等,禁用"本文","作者","This paper"等作主语详见"科技期刊文章摘要 关键词 每篇文章可选3~8个能反映文章主要内容的单词,词组或术语英文关键词应与中文关键词相对应中图分类号 请查《中国图书馆分类法》 正文 正文篇幅一般希望控制在成书5页(记空格,图表占位)以内内容力求有创新,论证严谨,语句通顺,文字精炼文中正体,斜体,黑体字符的用法:图形图中所有线条,文字必须用黑色绘制;用线形或标识符区分;不得有背景;图中线条须清晰,均匀,刻度线向内侧画,并且间隔应均匀;图中坐标线粗5磅,曲线宽度为坐标线宽度的3倍;表格要求 表格采用三线表,表头中使用物理量符号/单位,参考文献 来稿引用他人观点与材料,须将参考文献按正文中出现的先后次序列于文后,文中须在引用处右上角加注"[序号]"中文参考文献必须列出相应的英文,并在后面加注"(in Chinese)"

3000字英语论文及翻译格式

一关于本专业毕业论文的选题英语专业本科生毕业论文选题可以在三个大的方向中进行,即英语文学,语言学和翻译学。各个大方向中又可以选择小的方向,具体解释如下:英语文学:选择英语文学的毕业论文选题可以从三个方向进行:国别文学研究、文学批评理论研究和比较文学研究。在进行国别文学研究选题时,一般选取英国文学或美国文学中的某一经典作家(如海明威),某一经典作品(如《双城记》),某一写作手法(如象征手法的运用)或某一文学思潮(如浪漫主义运动)作深入研究。但在选择作家或作品时最好选择在文学史上作为经典的作家或作品。有个别流行作家或作品极富盛名,容易引起学生的兴趣,如《飘》或《荆棘鸟》,学生有强烈愿望选择它们作为研究对象。在不可避免上述情况时,应该尽可能地挖掘作品内在的深刻含义,不能流于肤浅的分析。文学批评理论的选题一般不太适合英语专业本科生,因为该理论知识的学习在英语专业研究生阶段,本科生一般不具备文学批评理论的知识结构。这个方向的选题可以有关某一文学批评理论,一文学批评术语的阐释或某两种或以上的文学批评理论的比较。比较文学研究就是将两个以上的作家或作品进行比较。这两个作品或作家可以是同一国别的(如“雪莱与拜伦的诗歌比较”),也可以是不同国别的(如《牡丹亭》与《罗密欧与朱丽叶》)语言学:选择语言学的毕业论文选题可以在两个大的方向进行:普通语言学和应用语言学。普通语言学的研究就是对于英语语言的任何一个方面的研究,如对一种词性、或一种时态、或拼写、语调等等方面的研究(如“一般现在时及其交际功能”)。应用语言学包括教学法的研究和其它一些新兴的应用语言学分支的研究。师范专业或本身从事教师职业的学生选择教学法方向的较多。在这个方向选题,也要避免过大范围的选题,而应对一个具体问题进行研究,最重要的是要结合教学实践或实验。这个方向的好的选题有:“个性与英语教学”,“方言对英语学习的影响”等。翻译学:翻译学的选题一般可以在两个方向上进行:翻译理论以及翻译活动。对翻译理论的研究就是探讨某一种翻译理论等等。相比之下,对翻译活动的研究更多一些,这些选题可以是对一种语言现象的翻译、或一种修辞格的翻译的研究(如“汉语成语的英译”)。应该注意的是,在对翻译活动作研究时,往往需要某种翻译理论支撑,总结规律,并对这一活动作出评价,要避免仅仅时例子的罗列。 二英语专业毕业论文格式要求 学位论文包括前置、主体、附录等三个部分。(一)前置1.英文封面:由论文英文题目、解释、作者、指导老师姓名和职称、时间组成。2.目录:由论文的中、英文摘要、篇、章、条、款以及参考书目、附录等序号、题名和页码组成,排在英文封面之后另页。3.中、英文内容摘要:摘要是论文的内容不加注释和评论的简短陈述,宜以最简洁的语言介绍论文的概要、作者的突出论点、新见解或创造性成果以及实验方法、数据或结论,是一篇完整的短文,可以独立使用,中文摘要一般在200字左右4关键词:关键词是用以表示全文主题内容信息的单词或术语。为便于文献检索,学位论文应注明三至五个具有代表意义中、外文“关键词”,这些关键词就是论文的中心词,以显著的字符另起一行,分别排在中、外文摘要的左下方。各关键词之间用“分号”隔开。外文关键词应与中文关键词相对应。(二)主体部分主题部分包括引言(Introduction)、正文(Body)、结论(Conclusion)、参考文献(Bibliography)。主体部分必须由另页右页开始。1.引言:主要说明研究工作的目的、涉及范围、相关领域的前人研究成果和知识空白、研究设想、研究方法等方面的概述、理论意义和实用价值等。2.正文:论文的正文是核心部分,占主要篇幅。一般论文选题需要从几个方面来论述或论证。要求论据充分,论点明确。行文必须实事求是,客观真切,准确完备,合乎逻辑,层次分明,简练可读。正文部分要有分级标题,章、条、款、项的序号编码方法,采用阿拉伯数分级系列编号法,论文中的章、条、款、项依次排列,依次从1开始,连续编号,中间用“.”相隔,最末级编号之后不加点。示例:1.2.…… 1 2…… … 13.结论:学位论文的结论是最终的、总体的结论,它是对正文部分的论述的概述,也可以在结论或讨论中提出建议、研究设想、尚待解决的问题等。4.参考文献:写作学位论文过程中,阅读或运用过某些文献所列出的书目清单,置于正文之后,另页开始。参考文献的著录按原文献语种为原则。(1)文献目录应另页书写,外文文献排前,中文文献排后。外文文献书名须用斜体。(2)文献目录一律按作者姓氏汉语拼音或外文字母顺序排列。(3)每条文献必须顶格写,回行时空两字或五个英语字母。(4)将各文献的类型代号(即文献英文名的首字母)注明在文献之后:专著[M] 学位论文[D] 论文集〔C〕 报纸文章〔N〕 期刊文章〔J〕 报告[R]专利 [P] 专著、论文集的析出文献[A] 其他未说明文件 〔Z〕电子文献中光盘图书 [M/CD](MONOGRAPH ON CD)网上期刊〔J/OL〕(serial online)5.文内所引文献:要求附夹注,应在引文后加括号注明作者姓名(英文只注姓),出版年和引文页码。若为转引文献,则加quoted in 字样。 例:(王佐良,1982:38) (Newmark,8:26-33)文献中列出的文献应该与正文中标注的文献一一对应。正文中没有出现的,不应出现在参考文献中。(三)附录部分附录包括所有与论文有关的补充材料,如图表或照片等。

A virtual world is an interactive simulated environment accessed by multiple users through an online Virtual worlds are also called "digital worlds," "simulated worlds" and "MMOG'" There are many different types of virtual worlds, however there are six features all of them have in common: Shared Space: the world allows many users to participate at Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D Immediacy: interaction takes place in real Interactivity: the world allows users to alter, develop, build, or submit customized Persistence: the world's existence continues regardless of whether individual users are logged Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, --------------------------------------------------------------------------------Virtual worlds have been created for many different The largest and most common type of virtual world is the "MMORPG" which stands for "Massively Multiplayer Online Role Playing G" But virtual worlds have also been built for purposes other than The following section summarizes a few ways in which virtual worlds are currently used: Commercial GamingCommercial gaming worlds tend to focus on a singular fictional theme and consistently follow formal conventions such as character-focused avatars, progression through an interactive narrative storyline, and a series of competitive Strongly influenced by fantasy, science fiction, and anime genres of literature and film, the majority of sizable virtual worlds in existence today are commercial gaming Examples include Everquest, Lineage 2, and World of W While Virtual Worlds Review includes several top-quality gaming worlds on the review list, we mostly feature worlds that fall outside the traditional gaming Fortunately there are many other great sites that contain comprehensive lists of commercial gaming Here are a few: MPOGD Gamespot Gamespy Socializing / Online Community BuildingIn addition to the traditional fantasy RPG worlds, there are many commercial community-focused virtual worlds that emphasize socializing rather than These worlds offer a more open-ended experience and are strongly influenced by the cultures of text-based chat Although small-scale, casual games may be incorporated into a social world, participants are not necessarily there to win or play a game, but rather to socialize with others and, in many cases, create and decorate a personal space such as a home, room, or Social worlds tend to use settings based on idealized versions of Most provide some basic building tools and the ability to host activities and events that revolve around a wide variety of EducationSome virtual worlds have been created for educational In most cases, educational worlds are sponsored by academic institutions or nonprofit organizations, although some educational worlds are sponsored by Educational worlds come in a wide variety of forms, including 3D recreations of museum and gallery spaces, computer programming tutorials, virtual libraries, and meeting spaces for online university Active Worlds Educational Universe is one of the oldest and largest networks of educational Adobe Atmosphere is also being used to build virtual worlds for educational A great example of a corporate-sponsored educational world is M Political ExpressionVirtual worlds can serve as forums for political expression and While real-world political issues can crop up in gaming, social, and educational worlds, there are a few cases in which completely separate virtual worlds have been built for the purpose of political debate or even experiments in various types of self-governing online A great example of a virtual world with a political focus is AgoraX Military TrainingVirtual world technologies are also being used in some interesting ways by the US America's Army is being used as a tool to recruit potential soldiers, while companies like Forterra Systems are working with military groups to develop training And this is just the As these technologies develop further over the next several years, virtual worlds will be used for all types of purposes as more people begin spending more time in If you're new to the "world of virtual worlds" we hope that Virtual Worlds Review will serve as a user-friendly, informative place to learn a bit about For those who are already familiar with virtual worlds, we hope the site will let you know about other types of worlds you may not have heard of In either case, welcome and enjoy the -------------------A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible[1] (auditory[2] and touch sensations for example) Some, but not all, virtual worlds allow for multiple The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain [3] Such modeled worlds may appear similar to the real world or instead depict fantasy The model world may simulate rules based on the real world or some hybrid fantasy Example rules are gravity, topography, locomotion, real-time actions, and Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch and balance Massively multiplayer online games commonly depict a world similar to the real world, with real world rules and real-time actions, and Communication is usually textual, with real-time voice communication using VOIP also [clarify]Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based HistoryThe concept of virtual worlds predates computers and could be traced in some sense to P[5] The mechanical-based 1962 Sensorama machine used the senses of vision, sound, balance, smells and touch (via wind) to simulate its Among the earliest virtual worlds to be implemented by computers were not games but generic virtual reality simulators, such as Ivan Sutherland's 1968 virtual reality This form of virtual reality is characterized by bulky headsets and other types of sensory input Contemporary virtual worlds, multi-user online virtual environments, emerged mostly independently of this virtual reality technology research, fueled instead by the gaming industry but drawing on similar [6] While classic sensory-imitating virtual reality relies on tricking the perceptual system into experiencing an imersive environment, virtual worlds typically rely on mentally and emotionally engaging content which gives rise to an immersive The first virtual worlds presented on the Internet were communities and chat rooms, some of which evolved into MUDs and MUSH MUDs, short for “Multi User Dungeons,” are examples of virtual worlds that consist of virtual space inhabited by representations of data and other users [7] Early virtual worlds were text-based, offering limited graphical representation, and often using a Command Line IMaze War (also known as The Maze Game, Maze Wars or simply Maze) was the first networked, 3D multi-user first person shooter Maze first brought us the concept of online players as eyeball "avatars" chasing each other around in a ” (-VCF7-MazeWar/html, 29th Feb) According to the website this was in 1974, it was played on Arpanet (the initial internet), however it could only be played on an Imlac, as it was specifically built for this type of Then in 1978 MUD was released, it however was not 3D, it was text-based and used a TELNET program, by following the link you will be able to play the game, and understand just how far virtual worlds have come since -/ You can understandably argue whether or not this is a “virtual world” and that Maze War was more sophisticated (being 3D), but you must understand that MUD could be played by anyone, Maze War was computer Perhaps in today’s senses it is not a true virtual world, but the idea of a virtual world in those days were different (see Neuromancer link in bibliography for more information)Some early prototyptes were WorldsAway, a prototype interactive communities featuring a virtual world by CompuServe called Dreamscape, Cityspace, an educational networking and 3D computer graphics project for children, and The Palace, a 2-dimensional community driven virtual However, credit for the first online virtual world usually goes to Habitat, developed in 1987 by LucasFilm Games for the Commodore 64 computer, and running on the Quantum Link service (the precursor to America Online)[citation needed]In 1996, the city of Helsinki, Finland with Helsinki Telephone Company (since Elisa Group) launched what was called the first online virtual 3D depiction intended to map an entire The Virtual Helsinki project was eventually renamed Helsinki Arena 2000 project and parts of the city in modern and historical context were rendered in 3D[citation needed][edit] Virtual world conceptsOne perception of virtual worlds requires an online persistent world, active and available 24 hours a day and seven days a week, to qualify as a true virtual [citation needed] Although this is possible with smaller virtual worlds, especially those that are not actually online, no massively multiplayer game runs all day, every All the online games listed above[clarify] include downtime for maintenance that is not included as time passing in the virtual While the interaction with other participants is done in real-time, time consistency is not always maintained in online virtual For example, EverQuest time passes faster than real-time despite using the same calendar and time units to present game As virtual world is a fairly vague and inclusive term, the above can generally be divided along a spectrum ranging from:massively multiplayer online role-playing games or MMORPGs where the user playing a specific character is a main feature of the game (World Of Warcraft for example) massively multiplayer online real-life/rogue-like games or MMORLGs, the user can edit and alter their avatar at will, allowing them to play a more dynamic role, or multiple Some would argue that the MMO versions of RTS and FPS games are also virtual worlds if the world editors allow for open editing of the terrains if the "source file" for the terrain is Emerging concepts include basing the terrain of such games on real satellite photos, such as those available through the Google Maps API or through a simple virtual geocaching of "easter eggs" on WikiMapia or similar mashups, where [edit] BoundariesVirtual worlds are well-known as being fantasy spaces sealed off from the real world, but more careful analysis reveals that the boundaries between the real and virtual worlds is quite Participants constantly arrive and depart from the world, carrying with them their unique set of behavioral assumptions and attitudes that cannot be disentangled from their interactions in the virtual [8][clarify] For example, in virtual worlds which bring together players from multiple cultural backgrounds, a participant in a virtual world brings their own cultural preconceptions about those other cultures across the boundary into the world while The term magic circle has been used to describe the imaginary barrier between the virtual world and the real The fantasy environment of the virtual world is protected from the intrusion of real life by this magic circle, but practices such as the sale of virtual items and virtual currency for real life currency challenges this separation while reinforcing the notion that objects in the virtual world have real life In a 2001 study by Edward Castronova, the value of the currency in the MMORPG Everquest was evaluated based on its exchange rate at USD 0107, making this unit of virtual currency of higher value than the Yen or the LEven though Virtual Worlds are most of the time seen as 3D Games, there are many different kinds of it: forums, blogs, wikis and chatrooms where communities Places which have their own world, their own rules, topics, jokes, members, Each person who belongs to these kinds of communities can find like-minded people to talk to, whether this be a passion, the wish to share information about or just to meet new people and experience new Some users develop a double personality depending on which world they are interacting Depending on whether that person is in the real or virtual world can impact on the way they think and It is not all about video games and communities, virtual world also plays a part in the social as it can allow people to speak or share knowledge with each Best examples are instant messaging and visio-conferences which allow people to create their own virtual It can also be used to help hospitalized children (suffering from painful disease or autism for example) to create a comfortable and safe environment which can help Although Virtual Worlds can be seen as a new way for people to socialize, they are said to be at the heart of a lot of anti-social People playing video games online and more precisely, MMORPG are sometimes so addicted to the game that they cannot live without playing Such people are called “No Life” or Otaku and spend most of their time in their house not leaving it for They are often wrongly treated like insane people and also represented as dangerous when criminal cases imply links with video The thing is that video games played online are most of the time designed to be played for a long period of time (and even in the case of World Of Warcraft indefinitely – programmers provide updates and new things to discover regularly) People who abuse this kind of video games end up living most of their live in their bedrooms, do not develop any social life or skills: they communicate with friends mostly via the game or the internet, they create their own life on the internet with a specific name, image and The example of Second Life is totally unique because players develop communities and businesses in this Second Life is a game where the player has to create his/her own character with a human aspect and live a second life in a virtual The thing is that some people are so involved in this game (and created their “own self” in this game) that they have a double

Information literacy Knowing how to find data from several sources, select relevant material, analyse and organise it into a form that can be used to make Computers have become the tools people use to access and manage Information technologists are people who analyse and design the What is a computer? Tradition definitions of computers include �6�1 A machine that accepts data and processes it into use �6�1 A computer is a binary, digital, electronic, stored program �6�1 While a computer is commonly a digital machine, analogue machine do An electronic device, operating under the control of instructions stored in its own memory unit, that can accept data (input), process data arithmetically and logically, produce results (output) from the processing and stores results for future Many computers receive and send data (communicate) across networks LAN and W A computer system consists of hardware and What is hardware? Hardware Hardware is physical devices or components that can be physically handled – you can thou Input Devices Input devices convert data that humans collect into coded electrical signals that a computer can The central processing unit The electronic processing takes place in the CPU The CPU consists of �6�1 A control unit that controls all of the computer’s functions and an �6�1 Arithmetic and logical unit (ALU) that performs any calculation Memory Memory holds all programs and What is RAM currently open? Data (notes) Word processor OS Output devices Output devices convert the computer’s electronic signals back into information Secondary storage devices These devices store programs and data The programs and data are not necessarily (or likely to be) in current E DVD CD Communication devices These devices enable a computer to connect to another List the six different type of hardware? Secondary storage(external), input, processor, output , memory, C Name eight pieces of hardware USB, keyboard, monitor, screen, RAM, ROM, VDU, M The system unit and peripheral devices The system unit is the computer Peripheral devices are any devices around the outside, or in other words, plugged into the (back of) the Peripheral devices include the key board, mouse, printer, joy stick and Peripheral devices are any devices around the outside, or in other words, plugged into the (back of) the Peripheral devices include the keyboard, mouse, printer, joy stick and What else does a computer have? Software Software is a computer program ,which is a detailed set of instructions that directs a computer to perform the tasks necessary to process data into These instructions are written in languages that computer can Software includes computer games, a word processing packing, an accounting package, amongst Definition of a computer system �6�1 A computer system is the configuration of hardware and software, functioning together, to process data into useful information, in order to achieve a purpose for a human What is data? �6�1 Data is raw facts, be they numbers, words, images and sounds, that can be input into a Mary a name is a piece of data What is information? �6�1 Information is processed data, that has meaning and is John is a list of names who scored an A grade on an exam John A Chai A Pam A Commodore $23 500 Magna $21 500 Falcon $19 800 The system unit contains the �6�1 Motherboard �6�1 CPU �6�1 Memory �6�1 Other electronics It is where the computer program instructions are executed and the data is manipulatedThe Processor CPU The CPU interprets and carries out basic instructions that operate the computer, the CPU contain the �6�1 Control unit and the �6�1 Arithmetic logic unit Control unit The control unit directs and coordinates the computer’s For every single instruction, the control unit repeats four basic operations, �6�1 Fetching �6�1 Decoding �6�1 Executing �6�1 Storing CPU speed The CPU’s speed may be measured in MIPS The number of millions of instructions per second Arithmetic/logic unit The ALU performs all calculations, which involve �6�1 Arithmetic operations 2+3 �6�1 Comparison operations age>=17 �6�1 Logical operations pass Processing instructions A CPU may begin executing a second machine cycle before completing the first-referred to as Current CPU’s can pipeline up to 4 Storage within the CPU Registers temporarily hold data and The computer’s clock A System clock is necessary to control the timing of all computer Each tick of the clock is referred to as a clock Clock speed is the speed at which a processor executes A hertz is one cycle per second and a megahertz is 1024 by1024 and a gigahertz is 1024 by 1024 Memory Memory is the temporary storage place for data and (program) Memory is measured in �6�1 Kilobytes 1024 bytes 2^10 �6�1 Megabytes 1024* 1024 bytes 2^20 �6�1 Gigabytes 1024*1024*1024 bytes 2^30 Representation of data Digital computers are built from many small electronic Each circuit, at any point of time can be turned OFF or ON Hence these devices are called two state Binary Digit 0and 1 Each off or on digital value is called a bit, short for binary A 1 bit computer would be able to distinguish between two values-characters, symbols or Hardly sufficient for the characters on the keyboard Bits Characters 1 2 2 4 3 8 4 16 5 32 6 64 7 128 8 256

论文英语翻译格式图片

1 引用文献的基本格式引文基本格式的两种情况:第一种情况是把文献作者作为句子的一部分 (通常作主语), 我们把它叫做 “格式1”; 第二种情况是把作者的姓放在括弧里, 我们把它叫做 “格式2”。在同一篇论文中, 最好统一使用一种格式。1 格式1格式1的基本做法是把作者的姓 (Family name)作为句子的一部分 (通常作主语), 随后用括弧标出所引用文献的出版年代。比如:Long (1991) argues that without this, outcomes such as those from immersion education are likely to occur, with a lack of sustained 2 格式2格式2的基本做法是, 把作者的姓、出版年代以及页码均放在括弧里, 出版年代紧随作者的姓, 之后是页码。比如:This approach tends to assume an automatisation or practice view of learning (Bruton 2002)在同一篇论文中格式要统一。要么都采用冒号加页码的格式, 要么都使用逗号加/的格式,不能交替使用。在直接引用文献时, 如所引用的内容较长(一般超过50单词), 则应该另起一段, 左缩进两个字符。2 转引的格式所谓转引, 是指论文作者并没有看到某个文献的原始出版物, 而是在另外一个文献中看到的。3 如何引用中文文献在用英文撰写论文的过程中,如果要引用中文文献,要将引用的中文部分、作者以及出版物的信息翻译成英文,然后按英文论文的引文格式引用。在英文论文中引用中文文献时不能写作者的全名(如Hu Zhuanglin, 1994),也不能直接用中文(如胡壮麟, 1994或胡, 1994)。在参考书目中,首先提供英文信息,并在文献名称后面加上(In Chinese), 表示该文献是用中文写的。4 关于引文的其他注意事项1 关于重复引用。在同一段落中, 连续两次或两次以上引用同一文献时(中间没有引用其他的文献), 从第二次开始, 不重复文献作者的姓和出版年代, 而是用代替。2 有时论文中不是直接或间接引用文献, 而只是为了描述或介绍研究现状而提及某些文献, 往往同时提及多种文献。3 在同一处提及一个作者不同年代的文献时, 可在括弧中列出若干个年代, 用逗号隔开, 按时间顺序排列。

一、标题  一篇较长的英语论文(如英语毕业论文)一般都需要标题页,其书写格式如下:第一行标题与打印纸顶端的距离约为打印纸全长的三分之一,与下行(通常为by,居中)的距离则为5cm,第三、第四行分别为作者姓名及日期(均居中)。  如果该篇英语论文是学生针对某门课程而写,则在作者姓名与日期之间还需分别打上教师学衔及其姓名(如:D/PCPrager)及本门课程的编号或名称(如:English 734或British Novel)。打印时,如无特殊要求,每一行均需double space,即隔行打印,行距约为6cm(论文其他部分行距同此)。  二、提纲  英语论文提纲页包括论题句及提纲本身,其规范格式如下:先在第一行(与打印纸顶端的距离仍为5cm左右)的始端打上 Thesis 一词及冒号,空一格后再打论题句,回行时左边须与论题句的第一个字母上下对齐。  主要纲目以大写罗马数字标出,次要纲目则依次用大写英文字母、阿拉伯数字和小写英文字母标出。各数字或字母后均为一句点,空出一格后再打该项内容的第一个字母;处于同一等级的纲目,其上下行左边必须对齐。  需要注意的是,同等重要的纲目必须是两个以上,即:有Ⅰ应有Ⅱ,有A应有B,以此类推。如果英文论文提纲较长,需两页纸,则第二页须在右上角用小写罗马数字标出页码,即ii(第一页无需标页码)。  三、摘要  1、英文摘要是应用符合英文语法的文字语言,提供论文内容梗概为目的的短文。(内容基本与中文摘要相同,但不用完全逐句对应)。  2、英文题目、摘要、关键词自成一页(1页即可),放在中文摘要页之后。  3、英文字体与行间距: 统一使用“西文字体”中的“Times New Roman”,5倍行间距。  4、英文题目: 使用三号字加粗。  5、英文摘要: “Absract”顶格,使用四号字,并加粗。  英文摘要具体内容使用四号字。  6、英文关键词: “Key Words”顶格,使用四号字并加粗。  四、正文  有标题页和提纲页的英语论文,其正文第一页的规范格式为:论文标题居中,其位置距打印纸顶端约5cm,距正文第一行约5cm。段首字母须缩进五格,即从第六格打起。  正文第一页不必标页码(但应计算其页数),自第二页起,必须在每页的右上角(即空出第一行,在其后部)打上论文作者的姓,空一格后再用阿拉伯数字标出页码;阿拉伯数字(或其最后一位)应为该行的最后一个空格。  在打印正文时尚需注意标点符号的打印格式,即:句末号(句号、问号及感叹号)后应空两格,其他标点符号后则空一格。  五、文中引述  正确引用作品原文或专家、学者的论述是写好英语论文的重要环节;既要注意引述与论文的有机统一,即其逻辑性,又要注意引述格式 (即英语论文参考文献)的规范性。  引述别人的观点,可以直接引用,也可以间接引用。无论采用何种方式,论文作者必须注明所引文字的作者和出处。美国学术界通行的做法是在引文后以圆括弧形式注明引文作者及出处。  六、文献目录  论文作者在正文之后必须提供论文中全部引文的详细出版情况,即文献目录页。美国高校一般称此页为 Works Cited, 其格式须注意下列几点:  目录页应与正文分开,另页打印,置于正文之后。  目录页应视为英语论文的一页,按论文页码的顺序在其右上角标明论文作者的姓和页码;如果条目较多,不止一页,则第一页不必标出作者姓和页码(但必须计算页数),其余各页仍按顺序标明作者姓和页码。  标题Works Cited与打印纸顶端的距离约为5cm,与第一条目中第一行的距离仍为6cm;各条目之间及各行之间的距离亦为6cm,不必留出更多空白。  各条目内容顺序分别为作者姓、名、作品名、出版社名称、出版地、出版年份及起止页码等;各条目应严格按各作者姓的首字母顺序排列,但不要给各条目编码,也不必将书条与杂志、期刊等条目分列。各条目第一行需顶格打印,回行时均需缩进五格,以将该条目与其他条目区分开来。  英语论文摘要又称文摘,是论文的重要组成部分,它是以提供文献内容梗概为目的,不加评论和补充解释,简明、确切地记述文献重要内容的短文。摘要应具有独立性和自明性,并拥有与文献同等量的主要信息,即不需阅读全文,就可获得重要的信息。  摘要通常置于文题之后,文章之首。在论文发表后,论文摘要常被文献检索系统所收集。英语论文摘要一般为200-300单词,并有与英文摘要表达观点一致的中文摘要与之对应。(内容来源:学术堂)

Times New Roman 字体,5倍行距,首行缩进2字符,

times new roman

3000字英语论文及翻译范文格式

一、正反观点式议论文万能句(对比观点型)作文框架模版给出观点——正反观点二选一(有的人认为,有的人认为,你的观点)There is a widespread concern over the issue that________(作文题目)But it is well known that the opinion concerning this hot topic varies from person to (开头一般题目给出)The majority think that________(观点一) First of all,________(原因一)Furthermore, ________(原因二) So it goes without saying that________(观点一)People,however,differ in their opinions on this Some people hold the view that________(观点二) On the one hand,________(原因一) On the other hand,________(原因二) Therefore, there is no doubt that ________(观点二)As far as I am concerned, I firmly support the view that观点一或二It is not only because ________(原因一), but also because ________(原因二)It's high time that________ (喊口号) Only in this way eventually can we ________(支持这一观点的结果)模版译文:有一个广泛引起关注的问题________。但众所周知有关这个热点话题的观点因人而异。绝大多数人认为________。首先,________。而且,________。因此不言而喻________。然而在这个话题上人们的观点各不相同。有的人持有的观点是________。一方面,________。另一方面,________。因此,毫无疑问________。就我而言,我强烈支持________的观点。不仅因为________,还因为________。该是________的时候了。只有这样我们最终才能________。二、“A或者B”类议论文万能句:(说明利弊型)作文框架模版:说明某一事物的优缺点及自己的看法Nowadays many people prefer A because it has a significant role in our daily Generally speaking, its advantages can be seen as First of all ,________(A的优点之一)Moreover,________(A的优点之二)Besides ,________(A的优点之三)But every coin has two The negative aspects are also One of the important disadvantages is that ________(A的第一个缺点).To make matters worse, ________(A的第二个缺点).Through above analyses, I believe that the positive aspects overweigh the negative Therefore, I would like to________ (我的看法).或者(From the comparison between these positive and negative effects of A, we should take it reasonably and do it according to the circumstances we are Only by this way, (对前景的预测).模版译文:现如今很多人更喜欢A,因为它在我们生活中扮演了一个重要的角色。总的来说。他的优点如下。首先________。而且,________。除此之外,________。但凡事都有利有弊,消极的一面也是很明显的。最重要的缺点是________。更糟糕的是________通过以上分析,我认为积极的一面胜过消极的一面。因此,我更喜欢________。三、观点论述类议论文万能句:(现象说明型)作文框架模版现象说明型:说明某一现象及其产生的原因和自己的看法Nowadays, there are more and more ________ (某种现象) in ________ (某种场合) It is estimated that________ (相关数据) Why have there been so many ________ (某种现象)? Maybe the reasons can be listed as To begin with, ________ (原因一) Besides, (原因二) Last but not least, ________ (原因三)Personally, the main cause of ________ (某种现象) is due to ________ (最主要原因) It is high time that something were done upon For one thing,________ (解决办法一) For another, ________ (解决办法二) All these measures will certainly reduce the amount of ________ (某种现象)模版译文:现如今在________(某种场合) 有越来越多的________。(某种现象) 据统计,________。为神马有如此多的________?也许原因如下。首先,________。除此之外,________。最后但同样重要的是,________。我认为,引起________的主要原因是________。该是时候采取些措施了。一方面,________。另一方面,________。所有这些措施都将会解决________。阐述主题型:要求从一句话或一个主题出发,按照提纲的要求进行论述.四、"How to"类议论文万能句:(问题解决型)作文框架模版模版①要求考生列举出解决问题的多种途径 1.问题现状 2.怎样解决(解决方案的优缺点)In recent days, we have to face a problem________A, which , surprisingly , is becoming more and more First of all, ________(说明A的现状).Secondly, ________(举例进一步说明现状)Confronted with A, we should take a series of effective measures to cope with the For one thing,________(解决方法一) For another, ________(解决方法二) Finally, ________解决方法三)Personally, I believe that ________(我的解决方法) Consequently, I’m confident that a bright future is awaiting us because ________(带来的好处)模版译文:现如今我们不得不面对一个问题________A,这个问题正变得越来越严重。首先,________。其次,________。面对A,我们应该采取一系列的措施来解决这个处境。一方面,________。另一方面,________。最后,________。就我而言,我认为________。因此,我相信一个崭新的未来正在等待着我们,因为________。图表作文写作万能句(图表分析型)(常给出折线图、饼状图、条形、扇形等统计图)描写图表变化趋势的词:(建议使用斜体加横线的词,个人认为比较形象)上升:increase / rise / go up / rocket(迅速增加) 下降:decrease / reduce / come down/ decline快:quickly / rapidly / sharply / dramatically 慢:slowly / gradually作文框架模版As is shown/indicated/illustrated by the figure/percentage in the table (graph/ picture /pie /chart ), ________(作文的议题)has been on rise (increases /drops /decreases ), significantly /dramatically/steadily rising/decreasing from_% in _年_ to _%_ in _年_ From the sharp /marked decline/ rise in the chart, it goes without saying that________(现象总结)There are at least two good reasons accounting for________(总结的现象) On the one hand, ____ On the other hand, ________ is due to the fact that ________ In addition, __ is responsible for ________ (Maybe there are some other reasons to show ______But it is generally believed that the above mentioned reasons are commonly )As far as I am concerned,I hold the view that _______ It's high time that________ (喊口号) Only in this way can ________(支持这一观点的结果)模版译文:正如图表所展示的那样,________一直在增长。从图表中飞速的增长,不言而喻________。至少有两个原因来解释________。一方面,________。另一方面,________是因为________除此之外,________是________的原由就我而言,我持有________的观点该是________的时候了只有这样我们最终才能________。

可以说一下具体要求吗?

外国语学院英语论文格式规范(附样例) A Contrastive Study between English and Chinese Idioms(题目:二号,黑体,加粗,居中,除了英语小词外,其他单词首字母都要大写;另外:除了题目外,论文中所有英文的字体均采用“Times New Roman”)外国语学院 2001级英语教育1030120011XX XXX 指导老师:XXX(学院、专业、学号、作者姓名、指导教师姓名(小四号宋体字,加粗),依次排印在论文题目下,上空二行,居中)【Abstract】 This paper centers on the different expressions of ……(英文摘要:上空二行;题目采用五号“Times New Roman”字体,加粗,置于粗体方括号【】内,顶格放置;随后的内容与前面的粗体方括号【】之间空一格,不用其他任何标点符号;采用五号“Times New Roman”字体,不加粗;单倍行距。)【Key Words】 idiom; comparison; English; Chinese (英文关键词:题目采用五号“Times New Roman”字体,加粗,两个单词的首字母要大写,置于粗体方括号【】内,顶格放置;随后的内容与前面的粗体方括号【】之间空一格,不用任何其他标点符号,采用五号“Times New Roman”字体,不加粗,除了专有名词外,其他单词的首字母不大写,各单词之间用分号“;”隔开,分号之后空一格;最后一个关键词之后不用任何标点符号;单倍行距。) Introduction (顶格,除了第一个单词及专有名词外,其他单词首字母都不要大写;标题最后不用任何标点符号,上空两行) In both English and Chinese, … So, this essay is trying to focus on the differences between Chinese and English idoms in terms of their essential meaning, customary usage and typical expression (Chang Liang, 1993:44; Li Guangling, 1999) (段落第一行缩进4个英文字符;夹注的标注法:出现在夹注中的作者必须与文后的参考文献形成一一对应关系;注意一个或多个作者间的标点符号,时间、页码等的标注法;另外,汉语参考文献的作者要以拼音形式出现,不能出现汉语姓氏;夹注出现在标点符号之前) The similarities between English idioms and Chinese idioms In English, … And it can be clearly seen in the below examples: (1) I don’t know。我不知道。 (2) I am not a 我不是诗人。 (正文中的例子以(1),(2)…为序号排列,直至最后一个例子;而①, ②…则为脚注或尾注的上标序号)… The differences between English idioms and Chinese 1 The characteristics of English idioms(正文章节序号编制:章的编号: ,, ,…;节的编号:1,2…,1,2…;小节的编号为:1, 2…。小节以下层次,采用希腊数字加括号为序,如(i),(ii)…;之后再采用字母加括号,如(a), (b),…;每章题目左顶格,小四号字,加粗;每节(及小节以下)题目左顶格,小四号字,不加粗但要斜体;所有章节的题目都单独一行,最后不加任何标点符号) … In conclusion, …2 The characteristics of Chinese idioms … Feng (1998) found some problems as shown in the following examples (注意此句中夹注的另一种写法): (9) We never know the worth of water till the well is (10) People take no thought of the value of time until they lose …1 The analysis of the differences between English and Chinese idioms …(i) … …(ii) … … Conclusion …Bibliography (References) (小四号,加粗,后面不加任何标点符号)Sanved, The Oxford book of American literary anecdotes[C] New York: OUP, 常亮,“关于英语的偏离否定”[J] 。《外国语文》,1993,4:44。冯树健,“否定之否定新说”[J] 。《英语辅导》,1998,6:11。李光陵,“不完全否定浅析” [J] 。《大学英语》,2000,30:30。(论文最后的参考文献中所有文献的排列顺序:尾注:按照编号顺序。夹注:英文文献----网络文献----汉语文献,各个文献的先后以作者的姓氏字母或拼音为序,不用单独加序号或编号;每个参考文献的第二行起必须缩进4个英文字符;5倍行距;另外,与文中的夹注一一对应;不同类型的参考文献写法请参照写作指南中附件2的内容)(以下内容单独一页)汉英习语的对比研究(题目:二号,黑体,加粗,居中)【摘 要】 汉英的习语问题是个既简单有复杂……  ……  ……(中文摘要:上空二行;题目采用黑体五号字,加粗,置于粗体方括号【】内,缩进2个汉字字符,方括号中的“摘要”两个字之间空一格;随后的内容与前面的粗体方括号【】之间空一格,不用其他任何标点符号,采用楷体五号字,不加粗,单倍行距; 第二行起要顶格;字数约400字,约8-10行;)【关键词】 习语;对比;英语;汉语(中文关键词:题目采用黑体五号字,加粗,置于粗体方括号【】内,缩进2个汉字字符;随后的内容与前面的粗体方括号【】之间空一格,不用其他任何标点符号,采用楷体五号字,不加粗,单倍行距;各单词之间用分号“;”隔开,分号之后不空格;最后一个关键词之后不用任何标点符号;单倍行距)一、 基本格式:论文只能打印在每页纸的一面上,不得打印在正反面上。论文纸的大小尺寸为A4纸打印。侧面装订。二、题名页:论文题名页上打印格式基本相近,中、英文对照,中文题目页在第一页,英文题目页在第二页。一般由顶部往下三分之一页处打印论文题目,论文题目都用大写字母,下隔八行打印论文调查者姓名、所属电大,再下隔八行视实际情况打上提交日期XX年XX月XX日以及课程名称:论文项目设计上述各项内容都应打印在论文题名页的中间部位。三、摘要及关键词页摘要及关键词页上打印格式同论文题名页,中、英文对照,中文题目页在上,英文题目页在下。一般根据提要的内容多少安排打印。中文题目摘要采用宋体一号,加粗,摘要正文部分采用宋体,小四号。关键字题目部分采用宋体三号,加粗,关键字短语部分采用宋体,小四号。英文题目摘要采用Times New Roman字体,字号为一号,加粗,摘要正文部分采用Times New Roman字体,字号为小四。四、致谢页学员可以自选致谢页,一般不要求写中文。英文大标题采用Times New Roman字体,字号为一号,加粗,正文部分采用Times New Roman字体,字号为小四。五、目录页英文大标题采用Times New Roman字体,字号为一号,加粗,小标题部分统一采用Times New Roman字体,字号为三号,加粗。注意在右方注明对应的页号,中间虚线连接。六、正文页论文的正文需隔行打印,正文采用Times New Roman字体,字号为小四。大标题为Times New Roman字体,字号为三号、加粗字。副标题为Times New Roman字体,字号为三号、加粗。七、尾注、参考文献页与附录页尾注、参考文献页与附录页(大标题采用Times New Roman字体,字号为一号,加粗)正文部分如尾注、参考文献目录与附录可不必隔行打印,字体为Times New Roman小四。

3000字英语论文及翻译格式范文

In the 20th century, bridge construction technology evolved and was fueled by the Industrial R At the turn of the century, steel bridges were riveted together, not bolted; concrete bridges were cast in place, not precast; and large bridge members were built from lacing bars and smaller sections, not rolled in one Plastic had not yet been Construction techniques such as post-tensioning, slurry walls, soil freezing, and reinforced earth walls had not yet been Surveying was performed mechanically since infrared, optical technology was still 75 years Bridge construction is changing as the new millennium New construction techniques and new materials are There are also new issues facing the bridge building industry relative to the research needs associated with these new techniques and LONG-SPAN BRIDGES Suspension Bridges While suspension bridge building was conducted at a modest pace throughout the 20th century, an unprecedented number of spans of remarkable record lengths were built in the Far East and D Both the Akashi Kaikyo Bridge in Japan and the Great Belt Bridge in Denmark were completed in The Akashi Kaikyo Bridge is the largest suspension bridge in the world, with a span of 1991 m, and the Great Belt Bridge is the second largest, with a span of 1624 While spans lengths have increased nearly fivefold during the course of this century, they may have reached their physical limits with today’s Research will be necessary to develop the new, ultra-high-strength steel wire or carbon fiber wire required to build the longer main suspension cables that will make it possible to increase span lengths to beyond 2000 As we enter the new millennium, rehabilitation and ongoing maintenance of the existing suspension bridges must continue as Recent rehabilitation measures for the main cables and suspension systems of these bridges have uncovered degradation through corrosion and hydrogen Research is needed to determine the remaining useful service life of suspension bridge cables and what measures can be taken to slow or halt the degradation Transportation in the New Millennium 2 Other components of long-span bridges, existing and new, are being revolutionized as technology moves Advances in deck technology are producing stronger, lighter Orthotropic and exodermic decks are becoming increasingly popular on long-span structures as a means of reducing dead Bearings, joint systems, and seismic retrofitting components are becoming increasingly efficient as more large-scale testing facilities are 在20世纪,桥梁施工技术,是由进化而来的 工业革命。随着新世纪的到来,钢桥受到铆接在一起,而不是 螺栓、混凝土桥梁被扔在的地方,不是预制、大型桥梁成员 从系酒吧和小的部分,不卷在一块。塑料尚未 发明了。制作等施工工艺、浆墙、土壤冻结, 加筋土墙尚未怀了孕。测量进行机械 自从红外、光学技术仍然是75年。 大桥建设是新千年开始转变。新建筑 技术和新材料正在浮出水面。也有新的解决面临的桥 建筑行业的相关研究的需要,这些新技术 材料。 大跨度桥梁 悬挂的桥梁 虽然悬索桥建设进行了整个20速度不快 世纪,前所未有的跨越了卓越的长度是建在记录 远东和丹麦。双方在日本明石海峡大桥正式通车,伟大的带桥 在丹麦是在一九九八年完成。这个明石海峡大桥正式通车是世界上最大的悬架 在这个世界上,与桥梁的m,1991年是中国的第二大带桥, 用一段1624)。 虽然已经增加了近5倍长度的跨世纪的过程中, 他们已经达到了他们的物理极限与今天的材料。研究将 必须发展新的、ultra-high-strength钢丝、碳纤维丝要求 建立了悬索,将不再主要可能增加到跨度的长度 超出2000米。 当我们进入新千年、康复和持续的维护现有的 悬索桥必须继续。最近的戒毒措施为主要 电缆悬架系统与这些桥梁发现退化 氢脆腐蚀,。研究还剩下的 寿命悬索桥电缆和什么措施可以减缓或 停止退化的过程。 在新千年的运输 其他组件的大跨度桥梁,现有的和新的,正在发生了革命性的变化 技术的进步。提出了在甲板上技术生产强的,更轻的 甲板。正交各向异性和exodermic牌是大跨度越来越受欢迎 作为一种手段,降低结构自重荷载。轴承、联合系统和抗震能力 越来越多的有效成分是更大规模的测试设备 建造。 50分!!~~谢谢 参考资料:我的大脑

您应该指的是商务英语这个专业的毕业论文吧。选一个你想写的主题,看看之前的文献,打好框架,然后把想写的内容填充进去

一关于本专业毕业论文的选题英语专业本科生毕业论文选题可以在三个大的方向中进行,即英语文学,语言学和翻译学。各个大方向中又可以选择小的方向,具体解释如下:英语文学:选择英语文学的毕业论文选题可以从三个方向进行:国别文学研究、文学批评理论研究和比较文学研究。在进行国别文学研究选题时,一般选取英国文学或美国文学中的某一经典作家(如海明威),某一经典作品(如《双城记》),某一写作手法(如象征手法的运用)或某一文学思潮(如浪漫主义运动)作深入研究。但在选择作家或作品时最好选择在文学史上作为经典的作家或作品。有个别流行作家或作品极富盛名,容易引起学生的兴趣,如《飘》或《荆棘鸟》,学生有强烈愿望选择它们作为研究对象。在不可避免上述情况时,应该尽可能地挖掘作品内在的深刻含义,不能流于肤浅的分析。文学批评理论的选题一般不太适合英语专业本科生,因为该理论知识的学习在英语专业研究生阶段,本科生一般不具备文学批评理论的知识结构。这个方向的选题可以有关某一文学批评理论,一文学批评术语的阐释或某两种或以上的文学批评理论的比较。比较文学研究就是将两个以上的作家或作品进行比较。这两个作品或作家可以是同一国别的(如“雪莱与拜伦的诗歌比较”),也可以是不同国别的(如《牡丹亭》与《罗密欧与朱丽叶》)语言学:选择语言学的毕业论文选题可以在两个大的方向进行:普通语言学和应用语言学。普通语言学的研究就是对于英语语言的任何一个方面的研究,如对一种词性、或一种时态、或拼写、语调等等方面的研究(如“一般现在时及其交际功能”)。应用语言学包括教学法的研究和其它一些新兴的应用语言学分支的研究。师范专业或本身从事教师职业的学生选择教学法方向的较多。在这个方向选题,也要避免过大范围的选题,而应对一个具体问题进行研究,最重要的是要结合教学实践或实验。这个方向的好的选题有:“个性与英语教学”,“方言对英语学习的影响”等。翻译学:翻译学的选题一般可以在两个方向上进行:翻译理论以及翻译活动。对翻译理论的研究就是探讨某一种翻译理论等等。相比之下,对翻译活动的研究更多一些,这些选题可以是对一种语言现象的翻译、或一种修辞格的翻译的研究(如“汉语成语的英译”)。应该注意的是,在对翻译活动作研究时,往往需要某种翻译理论支撑,总结规律,并对这一活动作出评价,要避免仅仅时例子的罗列。 二英语专业毕业论文格式要求 学位论文包括前置、主体、附录等三个部分。(一)前置1.英文封面:由论文英文题目、解释、作者、指导老师姓名和职称、时间组成。2.目录:由论文的中、英文摘要、篇、章、条、款以及参考书目、附录等序号、题名和页码组成,排在英文封面之后另页。3.中、英文内容摘要:摘要是论文的内容不加注释和评论的简短陈述,宜以最简洁的语言介绍论文的概要、作者的突出论点、新见解或创造性成果以及实验方法、数据或结论,是一篇完整的短文,可以独立使用,中文摘要一般在200字左右4关键词:关键词是用以表示全文主题内容信息的单词或术语。为便于文献检索,学位论文应注明三至五个具有代表意义中、外文“关键词”,这些关键词就是论文的中心词,以显著的字符另起一行,分别排在中、外文摘要的左下方。各关键词之间用“分号”隔开。外文关键词应与中文关键词相对应。(二)主体部分主题部分包括引言(Introduction)、正文(Body)、结论(Conclusion)、参考文献(Bibliography)。主体部分必须由另页右页开始。1.引言:主要说明研究工作的目的、涉及范围、相关领域的前人研究成果和知识空白、研究设想、研究方法等方面的概述、理论意义和实用价值等。2.正文:论文的正文是核心部分,占主要篇幅。一般论文选题需要从几个方面来论述或论证。要求论据充分,论点明确。行文必须实事求是,客观真切,准确完备,合乎逻辑,层次分明,简练可读。正文部分要有分级标题,章、条、款、项的序号编码方法,采用阿拉伯数分级系列编号法,论文中的章、条、款、项依次排列,依次从1开始,连续编号,中间用“.”相隔,最末级编号之后不加点。示例:1.2.…… 1 2…… … 13.结论:学位论文的结论是最终的、总体的结论,它是对正文部分的论述的概述,也可以在结论或讨论中提出建议、研究设想、尚待解决的问题等。4.参考文献:写作学位论文过程中,阅读或运用过某些文献所列出的书目清单,置于正文之后,另页开始。参考文献的著录按原文献语种为原则。(1)文献目录应另页书写,外文文献排前,中文文献排后。外文文献书名须用斜体。(2)文献目录一律按作者姓氏汉语拼音或外文字母顺序排列。(3)每条文献必须顶格写,回行时空两字或五个英语字母。(4)将各文献的类型代号(即文献英文名的首字母)注明在文献之后:专著[M] 学位论文[D] 论文集〔C〕 报纸文章〔N〕 期刊文章〔J〕 报告[R]专利 [P] 专著、论文集的析出文献[A] 其他未说明文件 〔Z〕电子文献中光盘图书 [M/CD](MONOGRAPH ON CD)网上期刊〔J/OL〕(serial online)5.文内所引文献:要求附夹注,应在引文后加括号注明作者姓名(英文只注姓),出版年和引文页码。若为转引文献,则加quoted in 字样。 例:(王佐良,1982:38) (Newmark,8:26-33)文献中列出的文献应该与正文中标注的文献一一对应。正文中没有出现的,不应出现在参考文献中。(三)附录部分附录包括所有与论文有关的补充材料,如图表或照片等。

一、引出开头1:It is well-known to us that……(我们都知道……)==As far as my knowledge is concerned, …( 就我所知…)2:Recently the problem of…… has been brought into ==Nowadays there is a growing concern over ……(最近……问题引起了关注)3:Nowadays(overpopulation)has become a problem we have to (现今,人口过剩已成为我们不得不面对的问题)4:Internet has been playing an increasingly important role in our day-to-day It has brought a lot of benefits but has created some serious problems as (互联网已在我们的生活扮演着越来越重要的角色,它给我们带来了许多好处但也产生了一些严重的问题)5:With the rapid development of science and technology,more and more people believe that……(随着科技的迅速发展,越来越多的人认为……)6:It is a common belief that……==It is commonly believed that……(人们一般认为……)7:A lot of people seem to think that……(很多人似乎认为……)8:It is universally acknowledged that + 句子(全世界都知道)二、表达不同观点1:People's views on……vary from person to Some hold that……However, others believe that……(人们对……的观点因人而异,有些人认为……然而其他人却认为……)2:People may have different opinions on……(人们对……可能会持有不同见解)3:Attitudes towards (drugs)vary from person to ==Different people hold different attitudes towards(failure)(人们对待吸毒的态度因人而异)4:There are different opinions among people as to……(对于……人们的观点大不相同)三、表示结尾1:In short, it can be said that……(总之,他的意思是……)2:From what has been mentioned above, we can come to the conclusion that……(从上面提到的,我们可以得出结论……)3:Taking all these factors into consideration, we naturally/reasonably come to the conclusion that……(把所有的这些因素加以考虑,我们自然可以得出结论……)4:Hence/Therefore, we'd better come to the conclusion that……(因此,我们最好的出这样的结论……)5:There is no doubt that (job-hopping)has its drawbacks as well as (毫无疑问,跳槽有优点也有缺点)6:All in all, we cannot live without……,but at the same time we must try to find out new ways to cope with the problems that would (总之,我们没有……无法生活,但同时我们必须寻求新的解决办法来面对可能出现的新问题)四、提出建议1:It is high time that we put an end to the (trend)(该是我们停止这一趋势的时候了)2:There is no doubt that enough concern must be paid to the problem of……(毫无疑问,对……问题应予以足够重视)3:Obviously ,if we want to do something … it is essential that……(显然,如果我们想要做么事,很重要的是……)4:Only in this way can we ……(只有这样,我们才能……)5:Spare no effort to + V (不遗余力的)五、预示后果1:Obviously,if we don't control the problem, the chances are that……will lead us in (很明显,如果我们不能控制这一问题,很有可能我们会陷入危险)2:No doubt, unless we take effective measures, it is very likely that ……(毫无疑问,除非我们采取有效措施,否则我们很可能会……)3:It is urgent that immediate measures should be taken to stop the situation(很紧迫的是应立即采取措施阻止这一事态的发展)六、表示论证1:From my point of view, it is more reasonable to support the first opinion rather than the (在我看来,支持第一种观点比第二种更有道理)2:I cannot entirely agree with the idea that……(我无法完全同意这一观点)3:As far as I am concerned/In my opinion,……(就我来说……)4:I sincerely believe that……==I am greatly convinced (that)子句(我真诚地相信……)5:Finally, to speak frankly, there is also a more practical reason why ……(最后,坦率地说,还有另外一个实际的原因……)七、给出原因1:The reason why + 句子 ~~~ is that + 句子 (的原因是) 2:This phenomenon exists for a number of reasons First,……Second,……Third,……。这一现象存在有很多原因的,第一……第二……第三……3:For one thing,…… For another thing,…… ==On the one hand,……On the other hand……一方面……另一方面……4:I quite agree with the statement that……The reasons are chiefly as 我十分赞同这一论述,即……。其主要原因如下。八、列出解决办法和批判错误观点做法1:The best way to solve the troubles is……解决这些麻烦的最好办法是……2:As far as something is concerned,……就某事而言,……3;It is obvious that……很显然……4:It may be true that……but it doesn't mean that……可能……是对的,但这并不意味着……5;It is natural to believe that……but we shouldn't ignore that……认为……是自然的,但我们不应忽视……6:There is no evidence to suggest that……没有证据表明……九、表示好处和坏处1:It has the following 它有如下优势2:It is beneficial/harmful to ==It is of great benefit/harm to 它对我们有益处3:It has more disadvantages than 他有很多不足之处十、表示重要、方便、可能1:It is important(necessary/difficult/convenient/possible)for sb to do 对于某人做……是……2:It plays an important role in our 十一、采取措施1:We should take some effective 我们应该采取有效措施2:We should try our best to overcome/conquer the 我们应该尽最大努力去克服困难3:We should do our utmost in doing 我们应该尽力去做……4:We should solve the problems that we are confronted/faced 我们应该解决我们面临的困难十二、显示变化1:Some changes have taken place in the past five 过去五年发生了很多变化2:Great changes will certainly be produced in the international 在国际交流中理所当然会发生很多大的变化3:It has increased/decreased from…to…他已经从…增加/减少到…4:The output of July in this factory increased by 15%这个工厂7月份产量以增加了15%十三、表明事实现状1;We cannot ignore the fact that……我们不能忽略这个事实……2:No one can deny the fact that……没人能否认这个事实……3:This is a phenomenon that many people are interested 4:be closely related to ~~ (与息息相关) 十四、进行比较1:Compared with A,B……与A比较,B……2;I prefer to read rather than watch TV十五、常用英语谚语1:Actions speak louder than 事实胜于雄辩2:All is not gold that 发光的未必都是金子3:All roads lead to R条条大路通罗马4:A good beginning is half 良好的开端是成功的一半5:Every advantage has its disadvantage有利必有弊6:A miss is as good as a 失之毫厘,差之千里7:Failure is the mother of 失败是成功之母8:Industry is the parent of 勤奋是成功之母9:It is never too old to 活到老,学到老10:Knowledge is 知识就是力量11:Nothing in the world is difficult for one who sets his mind to 世上无难事,只怕有心人

相关百科
热门百科
首页
发表服务