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有关通信的学术英文论文

发布时间:2024-06-29 09:50:22

有关通信的学术英文论文

(第一篇)这篇简单介绍了TCP/IP协议。 可供参考。What is TCP/IP? TCP/IP (Transmission Control Protocol/Internet Protocol) is the basic communication language or protocol of the Internet. It can also be used as a communications protocol in a private network (either an intranet or an extranet). When you are set up with direct access to the Internet, your computer is provided with a copy of the TCP/IP program just as every other computer that you may send messages to or get information from also has a copy of TCP/ is a two-layer program. The higher layer, Transmission Control Protocol, manages the assembling of a message or file into smaller packets that are transmitted over the Internet and received by a TCP layer that reassembles the packets into the original message. The lower layer, Internet Protocol, handles the address part of each packet so that it gets to the right destination. Each gateway computer on the network checks this address to see where to forward the message. Even though some packets from the same message are routed differently than others, they'll be reassembled at the uses the client/server model of communication in which a computer user (a client) requests and is provided a service (such as sending a Web page) by another computer (a server) in the network. TCP/IP communication is primarily point-to-point, meaning each communication is from one point (or host computer) in the network to another point or host computer. TCP/IP and the higher-level applications that use it are collectively said to be "stateless" because each client request is considered a new request unrelated to any previous one (unlike ordinary phone conversations that require a dedicated connection for the call duration). Being stateless frees network paths so that everyone can use them continuously. (Note that the TCP layer itself is not stateless as far as any one message is concerned. Its connection remains in place until all packets in a message have been received.)Many Internet users are familiar with the even higher layer application protocols that use TCP/IP to get to the Internet. These include the World Wide Web's Hypertext Transfer Protocol (HTTP), the File Transfer Protocol (FTP), Telnet (Telnet) which lets you logon to remote computers, and the Simple Mail Transfer Protocol (SMTP). These and other protocols are often packaged together with TCP/IP as a "suite."Personal computer users with an analog phone modem connection to the Internet usually get to the Internet through the Serial Line Internet Protocol (SLIP) or the Point-to-Point Protocol (PPP). These protocols encapsulate the IP packets so that they can be sent over the dial-up phone connection to an access provider's related to TCP/IP include the User Datagram Protocol (UDP), which is used instead of TCP for special purposes. Other protocols are used by network host computers for exchanging router information. These include the Internet Control Message Protocol (ICMP), the Interior Gateway Protocol (IGP), the Exterior Gateway Protocol (EGP), and the Border Gateway Protocol (BGP). (第二篇)这篇介绍了TCP/IP的发展。Development of TCP/IPThe original research was performed in the late 1960s and early 1970s by the Advanced Research Projects Agency (ARPA), which is the research arm of the US Department of Defense (DOD). The DOD wanted to build a network to connect a number of military sites. The key requirements for the network were as follows: * It must continue to function during nuclear war (development took place during the 'cold war'). The 7/8th rule required that the network should continue to function even when 7/8th of the network was not operational * It must be completely decentralized with no key central installation that could be destroyed and bring down the whole network * It must be fully redundant and able to continue communication between A and B even though intermediate sites and links might stop functioning during the conversation * The architecture must be flexible as the envisaged range of applications for the network was wide (anything from file transfer to time-sensitive data such as voice)ARPA hired a firm called BBN to design the network. The prototype was a research network called ARPANET (first operational in 1972). This connected four university sites using a system described as a packet switching to this development, any two computers wanting to communicate had to open a direct channel (known as a circuit) and information was then sent. If this circuit were broken, the computers would stop communicating immediately, which the DOD specifically wanted to computer could forward information to another by using packet-switching, so it superseded circuit-switched networks. To ensure information reached the correct destination, each packet was addressed with a source and destination and the packet was then transferred using any available pathway to the destination was divided into small chunks or packets (originally 1008 bits). Sending large chunks of information has always presented problems, often because the full message fails to reach its destination at the first attempt, and the whole message then has to be resent. The facilities within the new protocol to divide large messages into numerous small packets meant that a single packet could be resent if it was lost or damaged during transmission, rather than the whole new network was decentralized with no one computer controlling its operation where the packet switching protocol controlled most of the network is a very robust protocol and can automatically recover from any communication link failures. It re-routes data packets if transmission lines are damaged or if a computer fails to respond, utilizing any available network path. The figure below shows an example of an Internet system. A packet being sent from Network A to Network F may be sent via Network D (the quickest route). If this route becomes unavailable, the packet is routed using an alternate route (for example, A B C E F).Once ARPANET was proven, the DOD built MILNET (Military Installation in US) and MINET (Military Installation in Europe). To encourage the wide adoption of TCP/IP, BBN and the University of California at Berkeley were funded by the US Government to implement the protocol in the Berkeley version of Unix. UNIX was given freely to US universities and colleges, allowing them to network their computers. Researchers at Berkeley developed a program interface to the network protocol called sockets and wrote many applications using this the early 1980s, the National Science Foundation (NSF) used Berkeley TCP/IP to create the Computer Science Network (CSNET) to link US universities. They saw the benefit of sharing information between universities and ARPANET provided the infrastructure. Meanwhile, in 1974 a successor to ARPANET was developed named NSFNET. This was based on a backbone of six supercomputers into which many regional networks were allowed to first stage in the commercial development of the Internet occurred in 1990 when a group of telecommunications and computer companies formed a non-profit making organization called Advanced Networks and Services (ANS). This organization took over NSFNET and allowed commercial organizations to connect to the system. The commercial Internet grew from these networks.上述两篇都可供参考。 一、TCP/IP协议簇简介TCP/IP(传输控制协议/网间协议)是一种网络通信协议,它规范了网络上的所有通信设备,尤其是一个主机与另一个主机之间的数据往来格式以及传送方式。TCP/IP是 INTERNET的基础协议,也是一种电脑数据打包和寻址的标准方法。在数据传送中,可以形象地理解为有两个信封,TCP和IP就像是信封,要传递的信息被划分成若干段,每一段塞入一个TCP信封,并在该信封面上记录有分段号的信息,再将TCP信封塞入IP大信封,发送上网。在接受端,一个TCP软件包收集信封,抽出数据,按发送前的顺序还原,并加以校验,若发现差错,TCP将会要求重发。因此,TCP/IP在INTERNET中几乎可以无差错地传送数据。在任何一个物理网络中,各站点都有一个机器可识别的地址,该地址叫做物理地址.物理地址有两个特点:(1)物理地址的长度,格式等是物理网络技术的一部分,物理网络不同,物理地址也不同.(2)同一类型不同网络上的站点可能拥有相同的物理地址.以上两点决定了,不能用物理网络进行网间网通讯.在网络术语中,协议中,协议是为了在两台计算机之间交换数据而预先规定的标准。TCP/IP并不是一个而是许多协议,这就是为什么你经常听到它代表一个协议集的原因,而TCP和IP只是其中两个基本协议而已。你装在计算机-的TCP/IP软件提供了一个包括TCP、IP以及TCP/IP协议集中其它协议的工具平台。特别是它包括一些高层次的应用程序和FTP(文件传输协议),它允许用户在命令行上进行网络文件传输。TCP/IP 是美国政府资助的高级研究计划署(ARPA)在二十世纪七十年代的一个研究成果,用来使全球的研究网络联在一起形成一个虚拟网络,也就是国际互联网。原始的Internet通过将已有的网络如ARPAnet转换到TCP/IP上来而形成,而这个Internet最终成为如今的国际互联网的骨干网。如今TCP/IP如此重要的原因,在于它允许独立的网格加入到Internet或组织在一起形成私有的内部网(Intranet)。构成内部网的每个网络通过一种-做路由器或IP路由器的设备在物理上联接在一起。路由器是一台用来从一个网络到另一个网络传输数据包的计算机。在一个使用TCP/IP的内部网中,信息通过使用一种独立的叫做IP包(IPpacket)或IP数据报(IP datagrams)的数据单元进--传输。TCP/IP软件使得每台联到网络上的计算机同其它计算机“看”起来一模一样,事实上它隐藏了路由器和基本的网络体系结构并使其各方面看起来都像一个大网。如同联入以太网时需要确认一个48位的以太网地址一样,联入一个内部网也需要确认一个32位的IP地址。我们将它用带点的十进制数表示,如。给定一个远程计算机的IP地址,在某个内部网或Internet上的本地计算机就可以像处在同一个物理网络中的两台计算机那样向远程计算机发送数据。TCP/IP 提供了一个方案用来解决属于同一个内部网而分属不同物理网的两台计算机之间怎样交换数据的问题。这个方案包括许多部分,而TCP/IP协议集的每个成员则用来解决问题的某一部分。如TCP/IP协议集中最基本的协议-IP协议用来在内部网中交换数据并且执行一项重要的功能:路由选择--选择数据报从A主机到B主机将要经过的路径以及利用合适的路由器完成不同网络之间的跨越(hop)。TCP 是一个更高层次的它允许运行在在不同主机上的应用程序相互交换数据流。TCP将数据流分成小段叫做TCP数据段(TCP segments),并利用IP协议进行传输。在大多数情况下,每个TCP数据段装在一个IP数据报中进行发送。但如需要的话,TCP将把数据段分成多个数据报,而IP数据报则与同一网络不同主机间传输位流和字节流的物理数据帧相容。由于IP并不能保证接收的数据报的顺序相一致,TCP会在收信端装配 TCP数据段并形成一个不间断的数据流。FTP和Telnet就是两个非常流行的依靠TCP的TCP/IP应用程序。另一个重要的TCP/IP协议集的成员是用户数据报协议(UDP),它同TCP相似但比TCP原始许多。TCP是一个可靠的协议,因为它有错误检查和握手确认来保证数据完整的到达目的地。UDP是一个“不可靠”的协议,因为它不能保证数据报的接收顺序同发送顺序相同,甚至不能保证它们是否全部到达。如果有可靠性要求,则应用程序避免使用它。同许多TCP/IP工具同时提供的SNMP(简单网络管理协议)就是一个使用UDP协议的应用例子。其它TCP/IP协议在TCP/IP网络中工作在幕后,但同样也发挥着重要作用。例如地址转换协议(ARP)将IP地址转换为物理网络地址如以太网地址。而与其对应的反向地址转换协议(RARP)做相反的工作,即将物理网络地址转换为IP地址。网际控制报文协议(ICMP)则是一个支持性协议,它利用IP完成IP数据报在传输时的控制信息和错误信息的传输。例如,如果一个路由器不能向前发送一个IP数据报,它就会利用ICMP来告诉发送者这里出现了问题。 这个不是原版翻译,不过相差不多。 -0-。你先要的是英文版啊~ 囧~ 要不你再发个帖,找人翻译下。

基于WIN CE的ADSL线路参数研究ADSL line parameters research based on WIN CE CE (also known officially as Windows Embedded CE since version [2][3], and sometimes abbreviated WinCE) is a variation of Microsoft's Windows operating system for minimalistic computers and embedded systems. Windows CE is a distinctly different kernel, rather than a trimmed-down version of desktop Windows. It is not to be confused with Windows XP Embedded which is NT-based. It is supported on Intel x86 and compatibles, MIPS, ARM, and Hitachi SuperH CE is optimized for devices that have minimal storage—a Windows CE kernel may run in under a megabyte of memory. Devices are often configured without disk storage, and may be configured as a “closed” system that does not allow for end-user extension (for instance, it can be burned into ROM). Windows CE conforms to the definition of a real-time operating system, with a deterministic interrupt latency. It supports 256 priority levels and uses priority inheritance for dealing with priority inversion. The fundamental unit of execution is the thread. This helps to simplify the interface and improve execution has stated that the ‘CE’ is not an intentional initialism, but many people believe CE stands for ‘Consumer Electronics’ or ‘Compact Edition’; users often disparagingly called it “Wince”.[4] Microsoft says it implies a number of Windows CE design precepts, including “Compact, Connectable, Compatible, Companion, and Efficient.”[5] The first version, known during development under the codename “Pegasus”, featured a Windows-like GUI and a number of Microsoft's popular applications, all trimmed down for smaller storage, memory, and speed of the palmtops of the then, Windows CE has evolved into a component-based, embedded, real-time operating system. It is no longer targeted solely at hand-held computers. Many platforms have been based on the core Windows CE operating system, including Microsoft's AutoPC, Pocket PC 2000, Pocket PC 2002, Windows Mobile 2003, Windows Mobile 2003 SE, Windows Mobile , Windows Mobile 6, Smartphone 2002, Smartphone 2003 and many industrial devices and embedded systems. Windows CE even powered select games for the Sega Dreamcast, was the operating system of the controversial Gizmondo handheld, and can partially run on modified Microsoft Xbox game distinctive feature of Windows CE compared to other Microsoft operating systems is that large parts of it are offered in source code form. First, source code was offered to several vendors, so they could adjust it to their hardware. Then products like Platform Builder (an integrated environment for Windows CE OS image creation and integration, or customized operating system designs based on CE) offered several components in source code form to the general public. However, a number of core components that do not need adaptation to specific hardware environments (other than the CPU family) are still distributed in binary form toolsVisual StudioLate versions of Microsoft Visual Studio support projects for Windows CE / Windows Mobile, producing executable programs and platform images either as an emulator or attached by cable to an actual mobile device. A mobile device is not necessary to develop a CE program. The .NET Compact Framework supports a subset of the .NET Framework with projects in C# and , but not Managed C++.Platform BuilderThis programming tool is used for building the platform (BSP + Kernel), device drivers (shared source or custom made) and also the application. This is a one step environment to get the system up and running. One can also use Platform Builder to export an SDK (standard development kit) for the target microprocessor (SuperH, x86, MIPS, ARM etc.) to be used with another associated tool set named Visual C++ (eVC)The Embedded Visual C++ tool is for development of embedded application for Windows CE based devices. This tool can be used standalone using the SDK exported from Platform Builder or using the Platform Builder using the Platform Manager connectivity to Windows Mobile, Pocket PC, and SmartPhoneOften Windows CE, Windows Mobile, and Pocket PC are used interchangeably. This practice is not entirely accurate. Windows CE is a modular/componentized operating system that serves as the foundation of several classes of devices. Some of these modules provide subsets of other components' features (. varying levels of windowing support; DCOM vs COM), others which are mutually exclusive (Bitmap or TrueType font support), and others which add additional features to another component. One can buy a kit (the Platform Builder) which contains all these components and the tools with which to develop a custom platform. Applications such as Excel Mobile/Pocket Excel are not part of this kit. The older Handheld PC version of Pocket Word and several other older applications are included as samples, Mobile is best described as a subset of platforms based on a Windows CE underpinning. Currently, Pocket PC (now called Windows Mobile Classic), SmartPhone (Windows Mobile Standard), and PocketPC Phone Edition (Windows Mobile Professional) are the three main platforms under the Windows Mobile umbrella. Each platform utilizes different components of Windows CE, as well as supplemental features and applications suited for their respective PC and Windows Mobile is a Microsoft-defined custom platform for general PDA use, and consists of a Microsoft-defined set of minimum profiles (Professional Edition, Premium Edition) of software and hardware that is supported. The rules for manufacturing a Pocket PC device are stricter than those for producing a custom Windows CE-based platform. The defining characteristics of the Pocket PC are the digitizer as the primary Human Interface Device and its extremely portable SmartPhone platform is a feature rich OS and interface for cellular phone handsets. SmartPhone offers productivity features to business users, such as email, as well as multimedia capabilities for consumers. The SmartPhone interface relies heavily on joystick navigation and PhonePad input. Devices running SmartPhone do not include a touchscreen interface. SmartPhone devices generally resemble other cellular handset form factors, whereas most Phone Edition devices use a PDA form factor with a larger Mobile 5 supports USB and new devices running this OS will also conform to the USB Mass Storage Class, meaning the storage on PPC can be accessed from any USB-equipped PC, without requiring any extra software, except requiring a compliant host. In other words, you can use it as a flash productsCompetitors to consumer CE based PDA platforms like Pocket PC – the main application of Windows CE – are Java, Symbian OS, Palm OS, iPhone OS and Linux based packages like Qtopia Embedded Linux environment from Trolltech, Convergent Linux Platform from a La Mobile, and Access Linux Platform from Orange and secondary usage of CE is in devices in need of graphical user interfaces, (point of sale terminals, media centers, web tablets, thin clients) as the main selling point CE is the look and feel being similar to desktop Windows. The competition is Windows XP, Linux and graphical packages for simpler embedded operating an RTOS, Windows CE is also theoretically a competitor to any realtime operating system in the embedded space, like VxWorks, ITRON or eCos. The dominating method, however, of mixing Windows look and feel with realtime on the same hardware, is to run double operating systems using some virtualization technology, like TRANGO Hypervisor from TRANGO Virtual Processors or Intime from TenAsys in the case of Windows, and OS Ware from VirtualLogix, Padded Cell from Green Hills Software, OKL4 from Open Kernel Labs, TRANGO Hypervisor from TRANGO Virtual Processors, RTS Hypervisor from Real-Time Systems or PikeOS from Sysgo, in case of the Digital Subscriber Line (ADSL) is a form of DSL, a data communications technology that enables faster data transmission over copper telephone lines than a conventional voiceband modem can provide. It does this by utilizing frequencies that are not used by a voice telephone call. A splitter - or microfilter - allows a single telephone connection to be used for both ADSL service and voice calls at the same time. Because phone lines vary in quality and were not originally engineered with DSL in mind, it can generally only be used over short distances, typically less than 3mi ( km) [William Stallings' book].At the telephone exchange the line generally terminates at a DSLAM where another frequency splitter separates the voice band signal for the conventional phone network. Data carried by the ADSL is typically routed over the telephone company's data network and eventually reaches a conventional internet network. In the UK under British Telecom the data network in question is its ATM network which in turn sends it to its IP network IP distinguishing characteristic of ADSL over other forms of DSL is that the volume of data flow is greater in one direction than the other, . it is asymmetric. Providers usually market ADSL as a service for consumers to connect to the Internet in a relatively passive mode: able to use the higher speed direction for the "download" from the Internet but not needing to run servers that would require high speed in the other are both technical and marketing reasons why ADSL is in many places the most common type offered to home users. On the technical side, there is likely to be more crosstalk from other circuits at the DSLAM end (where the wires from many local loops are close to each other) than at the customer premises. Thus the upload signal is weakest at the noisiest part of the local loop, while the download signal is strongest at the noisiest part of the local loop. It therefore makes technical sense to have the DSLAM transmit at a higher bit rate than does the modem on the customer end. Since the typical home user in fact does prefer a higher download speed, the telephone companies chose to make a virtue out of necessity, hence ADSL. On the marketing side, limiting upload speeds limits the attractiveness of this service to business customers, often causing them to purchase higher cost Digital Signal 1 services instead. In this fashion, it segments the digital communications market between business and home usersHow ADSL worksOn the wireCurrently, most ADSL communication is full duplex. Full duplex ADSL communication is usually achieved on a wire pair by either frequency division duplex (FDD), echo canceling duplex (ECD), or time division duplexing (TDD). FDM uses two separate frequency bands, referred to as the upstream and downstream bands. The upstream band is used for communication from the end user to the telephone central office. The downstream band is used for communicating from the central office to the end user. With standard ADSL (annex A), the band from kHz to 138 kHz is used for upstream communication, while 138 kHz – 1104 kHz is used for downstream communication. Each of these is further divided into smaller frequency channels of kHz. During initial training, the ADSL modem tests which of the available channels have an acceptable signal-to-noise ratio. The distance from the telephone exchange, noise on the copper wire, or interference from AM radio stations may introduce errors on some frequencies. By keeping the channels small, a high error rate on one frequency thus need not render the line unusable: the channel will not be used, merely resulting in reduced throughput on an otherwise functional ADSL may support usage of higher frequencies as a proprietary extension to the standard. However, this requires matching vendor-supplied equipment on both ends of the line, and will likely result in crosstalk issues that affect other lines in the same is a direct relationship between the number of channels available and the throughput capacity of the ADSL connection. The exact data capacity per channel depends on the modulation method used.[edit] ModulationADSL initially existed in two flavours (similar to VDSL), namely CAP and DMT. CAP was the de facto standard for ADSL deployments up until 1996, deployed in 90 percent of ADSL installs at the time. However, DMT was chosen for the first ITU-T ADSL standards, and (also called and respectively). Therefore all modern installations of ADSL are based on the DMT modulation J and M shift the upstream/downstream frequency split up to 276 kHz (from 138 kHz used in the commonly deployed annex A) in order to boost upstream rates. Additionally, the "all-digital-loop" variants of ADSL2 and ADSL2+ (annexes I and J) support an extra 256 kbit/s of upstream if the bandwidth normally used for POTS voice calls is allocated for ADSL the ADSL access utilizes the MHz band, ADSL2+ utilizes the MHz downstream and upstream rates displayed are theoretical maxima. Note also that because Digital subscriber line access multiplexers and ADSL modems may have been implemented based on differing or incomplete standards some manufacturers may advertise different speeds. For example, Ericsson has several devices that support non-standard upstream speeds of up to 2 Mbit/s in ADSL2 and ADSL2+.[edit] Installation issuesDue to the way it uses the frequency spectrum, ADSL deployment presents some issues. It is necessary to install appropriate frequency filters at the customer's premises, to avoid interferences with the voice service, while at the same time taking care to keep a clean signal level for the ADSL the early days of DSL, installation required a technician to visit the premises. A splitter was installed near the demarcation point, from which a dedicated data line was installed. This way, the DSL signal is separated earlier and is not attenuated inside the customer premises. However, this procedure is costly, and also caused problems with customers complaining about having to wait for the technician to perform the installation. As a result, many DSL vendors started offering a self-install option, in which they ship equipment and instructions to the customer. Instead of separating the DSL signal at the demarcation point, the opposite is done: the DSL signal is "filtered off" at each phone outlet by use of a low pass filter, also known as microfilter. This method does not require any rewiring inside the customer side effect of the move to the self-install model is that the DSL signal can be degraded, especially if more than 5 voiceband devices are connected to the line. The DSL signal is now present on all telephone wiring in the building, causing attenuation and echo. A way to circumvent this is to go back to the original model, and install one filter upstream from all telephone jacks in the building, except for the jack to which the DSL modem will be connected. Since this requires wiring changes by the customer and may not work on some household telephone wiring, it is rarely done. It is usually much easier to install filters at each telephone jack that is in use.

On the losing of Traditional Culture It is widely noted that lots of traditionalculture is disappearing along with the development of ancientarchitectures and traditonal ways of living have been seems thatthe traditional culture and craftsmanship will be replaced in this following reasons can accountfor the above technologies are alwaysconsidered ineffective while the new sciences are always highly efficient,because modern science and technology facilitate both our daily and academiclife a lot,with which we can save much money and is costlyto protect the traditional culture,especially the maintenance and repair ofthe historical my opinion,although traditional culture is an ancient heritage,it couldn't keep pace withthe development of is the tide of history that the traditionalculture and technology will no doubt be eliminated in the end.

通信学报学术通信和学术论文

通信学报是通信类的一级学报,要求非常高,难度很大。一般需要比较好的创新点,理论分析+充分的仿真说明。在今天这种学术氛围下,一般来说研究生第一作者是很容易被一下子弊掉的(除非论文相当出色),建议将导师或者某个合作的博士挂在第一,自己第二,这样比较容易中。当然,文章一定要好。《通信学报》是由中国通信学会主办的一级学术性刊物,创刊于1980年,面向国内外公开发行。

通信学报期刊级别为核心期刊

出刊周期为月刊,期刊创办于1980年。通信学报是由中国科学技术协会主管,中国通信学会主办的一级学术性刊物。

《通信学报》是由中国通信学会主办的一级学术性刊物,创刊于1980年,面向国内外公开发行。其办刊宗旨是及时反映中国信息通信科学技术发展水平,交流国内外通信科技新成果,促进学术进步和人才成长,探索新理论、新技术。主要读者对象为信息通信领域的研究人员、各大院校通信及相关专业的教师和研究生。《通信学报》设有学术论文、综述、学术通信等栏目,有英文目次和英文摘要。

有关通信工程的英文论文题目

·ADSL接入网技术研究 (字数:24985,页数:36) ·直序扩频技术的仿真与应用 (字数:14521,页数:37) ·音频数字水印的实现 (字数:15331,页数:28) ·DVB系统设计 (字数:14318,页数:28) ·PAM调制解调系统设计 二 (字数:9181,页数:31 ) ·上位PC机与下位单片机之间进行串口通信 (字数:12645,页数:30) ·图像梯形退化校正的研究与实现 (字数:12616,页数:34) ·简易数字电压表设计实现 (字数:7436,页数:24 ) ·基于计算机视觉库OpenCV的文本定位算法改进 (字数:9674,页数:32 ) ·基于编码的OFDM系统的C语言设计与实 (字数:11190,页数:34) ·基于ofdm系统的接受分集技术 (字数:11057,页数:28) ·基于FPGA的交织编码器设计 (字数:13239,页数:39) ·红外异步数字通信的数据采集装置设计与实现 (字数:19577,页数:68) ·Visual C++环境下的基于肤色图像的人脸检测算法 (字数:11186,页数:28) ·PAM调制解调系统设计 (字数:13922,页数:43) ·P2P网络通信设计 (字数:8075,页数:39 ) ·NAND Flash设备 (字数:10928,页数:49) ·MPEG4播放技术 (字数:13207,页数:38) ·Butterworth滤波器设计 (字数:8348,页数:28 ) ·基于单片机的智能教师点名器 (字数:10627,页数:29) ·基于CPLD的CDMA扩频调制解调器建模设计与实现 (字数:14327,页数:63) ·带CC1100无线收发模块基本控制系统 (字数:15224,页数:50) ·基于CPLD的CMI码传输系统设计 (字数:11429,页数:41) ·一个简单光纤传输系统的设计 (字数:12785,页数:37) ·基于MCS51微控制器的FSK调制解调器设计——电路设计 (字数:13439,页数:39) ·中小型网络的设计与配置 (字数:16254,页数:42) ·基于AT89S52的FSK调制解调器设计 (字数:14064,页数:45) ·远端光纤收发器断电断纤的识别 (字数:15759,页数:89) ·脉冲成形BPSK调制电路的设计与实现 (字数:11472,页数:36) ·基于XR2206的函数信号发生器设计与实现 (字数:9179,页数:31 ) ·基于MCS51微控制器的FSK调制解调器的设计——程序设计 (字数:12191,页数:46) ·基于CPLD的QPSK调制器实现——电路设计 (字数:11621,页数:33) ·QPSK调制器的CPLD实现——程序设计 (字数:5973,页数:30 ) ·基于卷积码的BPSK基带系统C语言实现 (字数:9361,页数:30 ) ·白噪声发生器的设计 (字数:11398,页数:34) ·基于单片机的机床控制系统 (字数:12085,页数:35) ·低压电力线载波通信模块设计 (字数:15460,页数:68) ·基于SH框架的电子技术交流平台 (字数:10333,页数:38) ·带隙基准电压源的设计 (字数:10396,页数:31) ·电子计时器系统设计与实现 (字数:9780,页数:31 ) ·无线局域网的组建与测试 (字数:17392,页数:48) ·抑制载波双边带调幅电路的设计 (字数:9787,页数:24 ) ·宽带放大器的设计与实现 (字数:12200,页数:36) ·基于单片机的遥控芯片解码的设计与实现 (字数:9802,页数:39 ) ·多种正交幅度调制QAM误码率仿真及星座图的优化 (字数:10967,页数:43)

基于WIN CE的ADSL线路参数研究ADSL line parameters research based on WIN CE CE (also known officially as Windows Embedded CE since version [2][3], and sometimes abbreviated WinCE) is a variation of Microsoft's Windows operating system for minimalistic computers and embedded systems. Windows CE is a distinctly different kernel, rather than a trimmed-down version of desktop Windows. It is not to be confused with Windows XP Embedded which is NT-based. It is supported on Intel x86 and compatibles, MIPS, ARM, and Hitachi SuperH CE is optimized for devices that have minimal storage—a Windows CE kernel may run in under a megabyte of memory. Devices are often configured without disk storage, and may be configured as a “closed” system that does not allow for end-user extension (for instance, it can be burned into ROM). Windows CE conforms to the definition of a real-time operating system, with a deterministic interrupt latency. It supports 256 priority levels and uses priority inheritance for dealing with priority inversion. The fundamental unit of execution is the thread. This helps to simplify the interface and improve execution has stated that the ‘CE’ is not an intentional initialism, but many people believe CE stands for ‘Consumer Electronics’ or ‘Compact Edition’; users often disparagingly called it “Wince”.[4] Microsoft says it implies a number of Windows CE design precepts, including “Compact, Connectable, Compatible, Companion, and Efficient.”[5] The first version, known during development under the codename “Pegasus”, featured a Windows-like GUI and a number of Microsoft's popular applications, all trimmed down for smaller storage, memory, and speed of the palmtops of the then, Windows CE has evolved into a component-based, embedded, real-time operating system. It is no longer targeted solely at hand-held computers. Many platforms have been based on the core Windows CE operating system, including Microsoft's AutoPC, Pocket PC 2000, Pocket PC 2002, Windows Mobile 2003, Windows Mobile 2003 SE, Windows Mobile , Windows Mobile 6, Smartphone 2002, Smartphone 2003 and many industrial devices and embedded systems. Windows CE even powered select games for the Sega Dreamcast, was the operating system of the controversial Gizmondo handheld, and can partially run on modified Microsoft Xbox game distinctive feature of Windows CE compared to other Microsoft operating systems is that large parts of it are offered in source code form. First, source code was offered to several vendors, so they could adjust it to their hardware. Then products like Platform Builder (an integrated environment for Windows CE OS image creation and integration, or customized operating system designs based on CE) offered several components in source code form to the general public. However, a number of core components that do not need adaptation to specific hardware environments (other than the CPU family) are still distributed in binary form toolsVisual StudioLate versions of Microsoft Visual Studio support projects for Windows CE / Windows Mobile, producing executable programs and platform images either as an emulator or attached by cable to an actual mobile device. A mobile device is not necessary to develop a CE program. The .NET Compact Framework supports a subset of the .NET Framework with projects in C# and , but not Managed C++.Platform BuilderThis programming tool is used for building the platform (BSP + Kernel), device drivers (shared source or custom made) and also the application. This is a one step environment to get the system up and running. One can also use Platform Builder to export an SDK (standard development kit) for the target microprocessor (SuperH, x86, MIPS, ARM etc.) to be used with another associated tool set named Visual C++ (eVC)The Embedded Visual C++ tool is for development of embedded application for Windows CE based devices. This tool can be used standalone using the SDK exported from Platform Builder or using the Platform Builder using the Platform Manager connectivity to Windows Mobile, Pocket PC, and SmartPhoneOften Windows CE, Windows Mobile, and Pocket PC are used interchangeably. This practice is not entirely accurate. Windows CE is a modular/componentized operating system that serves as the foundation of several classes of devices. Some of these modules provide subsets of other components' features (. varying levels of windowing support; DCOM vs COM), others which are mutually exclusive (Bitmap or TrueType font support), and others which add additional features to another component. One can buy a kit (the Platform Builder) which contains all these components and the tools with which to develop a custom platform. Applications such as Excel Mobile/Pocket Excel are not part of this kit. The older Handheld PC version of Pocket Word and several other older applications are included as samples, Mobile is best described as a subset of platforms based on a Windows CE underpinning. Currently, Pocket PC (now called Windows Mobile Classic), SmartPhone (Windows Mobile Standard), and PocketPC Phone Edition (Windows Mobile Professional) are the three main platforms under the Windows Mobile umbrella. Each platform utilizes different components of Windows CE, as well as supplemental features and applications suited for their respective PC and Windows Mobile is a Microsoft-defined custom platform for general PDA use, and consists of a Microsoft-defined set of minimum profiles (Professional Edition, Premium Edition) of software and hardware that is supported. The rules for manufacturing a Pocket PC device are stricter than those for producing a custom Windows CE-based platform. The defining characteristics of the Pocket PC are the digitizer as the primary Human Interface Device and its extremely portable SmartPhone platform is a feature rich OS and interface for cellular phone handsets. SmartPhone offers productivity features to business users, such as email, as well as multimedia capabilities for consumers. The SmartPhone interface relies heavily on joystick navigation and PhonePad input. Devices running SmartPhone do not include a touchscreen interface. SmartPhone devices generally resemble other cellular handset form factors, whereas most Phone Edition devices use a PDA form factor with a larger Mobile 5 supports USB and new devices running this OS will also conform to the USB Mass Storage Class, meaning the storage on PPC can be accessed from any USB-equipped PC, without requiring any extra software, except requiring a compliant host. In other words, you can use it as a flash productsCompetitors to consumer CE based PDA platforms like Pocket PC – the main application of Windows CE – are Java, Symbian OS, Palm OS, iPhone OS and Linux based packages like Qtopia Embedded Linux environment from Trolltech, Convergent Linux Platform from a La Mobile, and Access Linux Platform from Orange and secondary usage of CE is in devices in need of graphical user interfaces, (point of sale terminals, media centers, web tablets, thin clients) as the main selling point CE is the look and feel being similar to desktop Windows. The competition is Windows XP, Linux and graphical packages for simpler embedded operating an RTOS, Windows CE is also theoretically a competitor to any realtime operating system in the embedded space, like VxWorks, ITRON or eCos. The dominating method, however, of mixing Windows look and feel with realtime on the same hardware, is to run double operating systems using some virtualization technology, like TRANGO Hypervisor from TRANGO Virtual Processors or Intime from TenAsys in the case of Windows, and OS Ware from VirtualLogix, Padded Cell from Green Hills Software, OKL4 from Open Kernel Labs, TRANGO Hypervisor from TRANGO Virtual Processors, RTS Hypervisor from Real-Time Systems or PikeOS from Sysgo, in case of the Digital Subscriber Line (ADSL) is a form of DSL, a data communications technology that enables faster data transmission over copper telephone lines than a conventional voiceband modem can provide. It does this by utilizing frequencies that are not used by a voice telephone call. A splitter - or microfilter - allows a single telephone connection to be used for both ADSL service and voice calls at the same time. Because phone lines vary in quality and were not originally engineered with DSL in mind, it can generally only be used over short distances, typically less than 3mi ( km) [William Stallings' book].At the telephone exchange the line generally terminates at a DSLAM where another frequency splitter separates the voice band signal for the conventional phone network. Data carried by the ADSL is typically routed over the telephone company's data network and eventually reaches a conventional internet network. In the UK under British Telecom the data network in question is its ATM network which in turn sends it to its IP network IP distinguishing characteristic of ADSL over other forms of DSL is that the volume of data flow is greater in one direction than the other, . it is asymmetric. Providers usually market ADSL as a service for consumers to connect to the Internet in a relatively passive mode: able to use the higher speed direction for the "download" from the Internet but not needing to run servers that would require high speed in the other are both technical and marketing reasons why ADSL is in many places the most common type offered to home users. On the technical side, there is likely to be more crosstalk from other circuits at the DSLAM end (where the wires from many local loops are close to each other) than at the customer premises. Thus the upload signal is weakest at the noisiest part of the local loop, while the download signal is strongest at the noisiest part of the local loop. It therefore makes technical sense to have the DSLAM transmit at a higher bit rate than does the modem on the customer end. Since the typical home user in fact does prefer a higher download speed, the telephone companies chose to make a virtue out of necessity, hence ADSL. On the marketing side, limiting upload speeds limits the attractiveness of this service to business customers, often causing them to purchase higher cost Digital Signal 1 services instead. In this fashion, it segments the digital communications market between business and home usersHow ADSL worksOn the wireCurrently, most ADSL communication is full duplex. Full duplex ADSL communication is usually achieved on a wire pair by either frequency division duplex (FDD), echo canceling duplex (ECD), or time division duplexing (TDD). FDM uses two separate frequency bands, referred to as the upstream and downstream bands. The upstream band is used for communication from the end user to the telephone central office. The downstream band is used for communicating from the central office to the end user. With standard ADSL (annex A), the band from kHz to 138 kHz is used for upstream communication, while 138 kHz – 1104 kHz is used for downstream communication. Each of these is further divided into smaller frequency channels of kHz. During initial training, the ADSL modem tests which of the available channels have an acceptable signal-to-noise ratio. The distance from the telephone exchange, noise on the copper wire, or interference from AM radio stations may introduce errors on some frequencies. By keeping the channels small, a high error rate on one frequency thus need not render the line unusable: the channel will not be used, merely resulting in reduced throughput on an otherwise functional ADSL may support usage of higher frequencies as a proprietary extension to the standard. However, this requires matching vendor-supplied equipment on both ends of the line, and will likely result in crosstalk issues that affect other lines in the same is a direct relationship between the number of channels available and the throughput capacity of the ADSL connection. The exact data capacity per channel depends on the modulation method used.[edit] ModulationADSL initially existed in two flavours (similar to VDSL), namely CAP and DMT. CAP was the de facto standard for ADSL deployments up until 1996, deployed in 90 percent of ADSL installs at the time. However, DMT was chosen for the first ITU-T ADSL standards, and (also called and respectively). Therefore all modern installations of ADSL are based on the DMT modulation J and M shift the upstream/downstream frequency split up to 276 kHz (from 138 kHz used in the commonly deployed annex A) in order to boost upstream rates. Additionally, the "all-digital-loop" variants of ADSL2 and ADSL2+ (annexes I and J) support an extra 256 kbit/s of upstream if the bandwidth normally used for POTS voice calls is allocated for ADSL the ADSL access utilizes the MHz band, ADSL2+ utilizes the MHz downstream and upstream rates displayed are theoretical maxima. Note also that because Digital subscriber line access multiplexers and ADSL modems may have been implemented based on differing or incomplete standards some manufacturers may advertise different speeds. For example, Ericsson has several devices that support non-standard upstream speeds of up to 2 Mbit/s in ADSL2 and ADSL2+.[edit] Installation issuesDue to the way it uses the frequency spectrum, ADSL deployment presents some issues. It is necessary to install appropriate frequency filters at the customer's premises, to avoid interferences with the voice service, while at the same time taking care to keep a clean signal level for the ADSL the early days of DSL, installation required a technician to visit the premises. A splitter was installed near the demarcation point, from which a dedicated data line was installed. This way, the DSL signal is separated earlier and is not attenuated inside the customer premises. However, this procedure is costly, and also caused problems with customers complaining about having to wait for the technician to perform the installation. As a result, many DSL vendors started offering a self-install option, in which they ship equipment and instructions to the customer. Instead of separating the DSL signal at the demarcation point, the opposite is done: the DSL signal is "filtered off" at each phone outlet by use of a low pass filter, also known as microfilter. This method does not require any rewiring inside the customer side effect of the move to the self-install model is that the DSL signal can be degraded, especially if more than 5 voiceband devices are connected to the line. The DSL signal is now present on all telephone wiring in the building, causing attenuation and echo. A way to circumvent this is to go back to the original model, and install one filter upstream from all telephone jacks in the building, except for the jack to which the DSL modem will be connected. Since this requires wiring changes by the customer and may not work on some household telephone wiring, it is rarely done. It is usually much easier to install filters at each telephone jack that is in use.

您的电子信息工程专业论文具体是什么题目呢有什么要求呢论文是需要多少字呢开题报告 任务书 都搞定了不你可以告诉我具体的排版格式要求,希望可以帮到你,祝写作过程顺利论文如何定题目 首先看是什么专业的题目其次根据专业和教授的口味来定题目尽可能不要大众化 (一)选题毕业论文(设计)题目应符合本专业的培养目标和教学要求,具有综合性和创新性。本科生要根据自己的实际情况和专业特长,选择适当的论文题目,但所写论文要与本专业所学课程有关。(二)查阅资料、列出论文提纲题目选定后,要在指导教师指导下开展调研和进行实验,搜集、查阅有关资料,进行加工、提炼,然后列出详细的写作提纲。(三)完成初稿根据所列提纲,按指导教师的意见认真完成初稿。(四)定稿初稿须经指导教师审阅,并按其意见和要求进行修改,然后定稿。 选题是决定毕业设计(论文)训练成败与质量好坏的关健之一。1、通信工程专业本科从选题的内容上可以分为理论型毕业设计(论文)和应用型毕业设计(论文)两大类。2、从本科毕业设计(论文)课题的来源,也可以分为教师命题型和自选型毕业设计(论文)两大类。3、学生要根据通信工程专业课程群来确定选题方向,数字通信与网络交换方向及信号及信息处理方向的所有应用方面课程均可以作为选题内容。但是,电子技术应用方向及计算机应用方向必须与通信或信号信息处理相结合,其中要有与通信相关的内容。4、从通信工程专业本科毕业设计(论文)所涉及的研究领域来看,可以是以下内容:(1)网络交换与数据传输分析;(2)通信网络或数字通信仿真(MATLAB,Systemview等);(3)信号及信息处理,(如数据采集,USB接口传输,图像数据处理等);(4)红外线遥感技术(如防盗遥感技术)(5)网络信息安全(如编码技术)(6)通信类软件开发,(如C语言与蓝牙结合)(7)数据传输类接口电路设计或软件设计(如嵌入式蓝牙设计)(8)光纤、无线、移动等通信新技术方面的应用或开发;(9)微波技术,电磁波传输技术,卫星雷达等方面(10)计算机网络或计算机控制方面(11)通信在军事方面的应用研究;(12)程控交换,交互式有线电视网等。(13)其他与通信相关的命题。计算机信息,通信工程,本科毕业论文参考选题 Linux(gatagram模块)源码分析Linux网络子系统stream模块分析Linux网络子系统的FDDI模块分析?? Linux网络子系统的hippi模块分析Linux网络子系统的模块分析Linux网络子系统的psnap模块分析Linux系统中模块的分析港口进口业务设计与实施基于Linux系统中模块分析建材商行商务管理系统师技校网站网络子系统PKTGEN模块的分析网上考核系统-杭州刑侦警务信息平台子系统药库药品管理系统住院管理系统毕业设计管理系统的设计与实现仓库进销存管理系统----库存管理模块成绩管理系统的设计与开发杭州市自助旅游服务系统的开发与设计建材库存管理系统明星个人网站建设农行信贷客户查询与信用等级管理系统皮具销售库存管理信息系统的分析与实现企业网站设计与建设汽车俱乐部管理系统的开发与设计人事工资管理系统人事管理系统瑞安市公交查询系统的设计与实现在线健身商品交易网站设计与实施杭州绿化网网站设计宁波亿泰工贸有限公司企业网站设计企业电子商务网站建设阳光集团人事信息管理系统的设计与实现义乌潜龙玩具厂电子商务网站建设LG分公司家电销售管理系统典当行传统物品管理系统电缆销售管理系统设计(订单管理系统)基于B/S结构的海关人事信息管理系统设计与实现基于WEB的人力资源管理系统家庭理财管理信息系统的设计与开发酒店客房管理系统的分析与设计旅行社业务管理信息系统的设计与实现企业设备档案管理信息系统的设计与实施汽车在线销售系统人事管理系统手机缴费帐务管理系统台帐管理信息系统网上书店的设计与实现小区物业管理信息系统的设计与实现烟草进销存管理信息系统的设计与实现中小型宾馆客房管理系统的实施与分析重庆九龙发电厂内部网站的设计与实现重庆索特集团销售信息管理系统DirectX小型游戏程序设计与分析基于3DS MAX三维建筑模型的设计与实现基于OPENGL的三维游戏引擎分析贪吃蛇游戏程序设计与实现 网络技术应用-在线实验教学管理信息系统的开发与设计银行人事管理信息系统的设计与实现珍珠及珍珠饰品(首饰)电子商务网站的设计与实现中学图书室图书管理信息系统从Perl正则表达式到关系数据库模式一种新型正则表达式分析树的建立用Perl语言抽取网页信息正则表达市的可视化构建超声图象管理系统设计与实施城际旅游铁路交通信息查询系统的设计与实现电脑经销物质管理信息系统基于Apriori算法的学籍课程成绩关联规则挖掘研究基于多维数据分析方法的学籍学分预警模型的研究课程教学管理信息系统联创客户关系管理系统的设计和实现审计辅助信息管理系统的设计与实现试题库管理和试卷生成系统图书借阅信息统计分析系统的设计与实现校园导游系统的设计与实现医药销售信息管理系统浙江财经学院校园信息查询网站的设计与实现--基于的WEB项目开发技术研究及应用浙江财经学院信息学院网站综合导师工作管理信息系统仓储管理系统超市商品销售管理系统的设计与实现车辆销售管理系统工厂员工管理系统基于ASP的网上购物系统的开发与实现基于Web技术的网络考试系统的设计与实现健康保健网站健身房管理软件酒店管理系统的设计与实现网络销售系统基于LL(1)算法实现pascal的子集的程序设计语言的语法分析商场进销存系统电脑配件销售管理系统的开发与设计电脑销售客户服务管理信息系统工资管理系统设计与实施零售业物资管理决策系统农村有线电视收费系统人事档案管理系统开发与实施书店管理系统的设计与实现小型旅馆管理信息系统中小型超市管理系统的设计与实现VIP贵宾卡积分消费系统电力参数分析系统的开发与设计电网功率因数自动补偿控制器的研究高等院校课程安排管理系统基于LABVIEW的粮库PH3浓度检测系统的研究基于S3C44BOX+uCLinux的嵌入式用程序的设计与开发基于单片机的电动车测速/里程测量显示系统的设计基于单片机的交通信号控制系统的设计基于单片机的数字式温度测量系统的设计基于单片机的心率测量系统的设计基于单片机的液滴速度测量系统的设计驾校信息管理系统进出口公司货物运输管理系统 汽车配件管理系统的设计与实施题库管理系统智能行出租车计价系统的设计个人主页建设的设计与实现基于XML的RDBMS数据提取方法研究基于构件的GIS软件开发研究玩具租借网站的设计与开发网络搜索引擎机制的研究学生档案管理信息系统的设计与实现中小型企业人事管理系统的开发与实现110指挥中心接处警调度管理系统宾馆客户管理系统个人所得税征管系统的设计与开发考勤管理系统的开发与设计企业人事管理系统信息系统安全策略的制订学生成绩管理信息系统第三方物流在供应链管理下的应用分析--区域经济下的第三方物流电子商务环境下的物流配送突破电子商务瓶颈、提高物流配送效率小区车辆收费管理系统的设计与开发IP网络QoS解决方案Intserv/RSVP研究当前IPV4向IPV6过渡技术浅析服装销售系统互联网路由器备份协议HSRP的研究拉链厂车间管理系统丽水学校校园设计方案网上聊天室程序设计网上人才管理信息系统的设计与实现网上银行系统的模拟与设计小区物业管理系统新天地健康会馆会员系统云和县国税局综合大楼网络规划运输物流信息管理系统在线图书零售系统IDXP(入侵检测信息交换协议)的标准IDXP(入侵检测信息交换协议)的简易实现IDXP协议的简易实现程序漏洞分析与利用基于RoadRunner的对等体间通信技术应用研究计算机网络安全案例分析鞋零售业进销存系统开发与设计出版社期刊出版中心发行业务管理系统纺织业务管理系统公关营销培训学校业务管理系统的设计与实施旅游资源及客户信息管理系统汽配管理系统嵊州市新型农村合作医疗征缴子系统校园网站设计与实现——数学与统计学院网站设计医药管理系统设计与实施银江电子科技有限公司库存管理系统的设计与实施浙江华天机械有限公司的客户信息管理系统的设计与实施住房公积金贷款管理系统餐饮管理系统城市公交线路查询系统房地产客户管理信息系统的设计与开发服装生产管理系统的设计与实现杭州伟星建材销售系统设计与实施基于WEB架构的幼儿园管理系统基于XML的影片租赁系统的开发与设计基于工作流思想的毕业设计管理系统健康风险评估系统社会劳动保障管理局新闻发布系统设计与实现塑料信息网站文件管理系统的开发与设计新闻网站管理系统的设计与实现医院住院管理 1、论文题目:要求准确、简练、醒目、新颖。2、目录:目录是论文中主要段落的简表。(短篇论文不必列目录)3、提要:是文章主要内容的摘录,要求短、精、完整。字数少可几十字,多不超过三百字为宜。4、关键词或主题词:关键词是从论文的题名、提要和正文中选取出来的,是对表述论文的中心内容有实质意义的词汇。关键词是用作机系统标引论文内容特征的词语,便于信息系统汇集,以供读者检索。 每篇论文一般选取3-8个词汇作为关键词,另起一行,排在“提要”的左下方。主题词是经过规范化的词,在确定主题词时,要对论文进行主题,依照标引和组配规则转换成主题词表中的规范词语。5、论文正文:(1)引言:引言又称前言、序言和导言,用在论文的开头。 引言一般要概括地写出作者意图,说明选题的目的和意义, 并指出论文写作的范围。引言要短小精悍、紧扣主题。〈2)论文正文:正文是论文的主体,正文应包括论点、论据、 论证过程和结论。主体部分包括以下内容:a.提出-论点;b.分析问题-论据和论证;c.解决问题-论证与步骤;d.结论。6、一篇论文的参考文献是将论文在和写作中可参考或引证的主要文献资料,列于论文的末尾。参考文献应另起一页,标注方式按《GB7714-87文后参考文献著录规则》进行。中文:标题--作者--出版物信息(版地、版者、版期):作者--标题--出版物信息所列参考文献的要求是:(1)所列参考文献应是正式出版物,以便读者考证。(2)所列举的参考文献要标明序号、著作或文章的标题、作者、出版物信息。

跟通信有关英文论文题目

1Wireless technology was little more than just a distant idea for the majority of ordinary consumers ten years ago. However, it has exploded over recent years with the use of 3G phones and wireless home computing increasingly would be foolish to suggest that wireless communication has reached its peak. Whilst mobile phones and home computing will continue to be the major focus in the quest for ever increasing sophistication within the technology, new applications are emerging company, Securecom Technologies, based in Ireland, have been at the forefront of harnessing wireless technologies in the area of personal safety. They already have a number of products in the marketplace designed to enable users to activate an alarm signal to a remote emergency centre wirelessly. Their Benefon range of applications are used by vulnerable elderly people, lone workers and VIPs to increase their sense of security and ability to effortlessly get in touch with help at the touch of the are now in the process of developing PERUSE1, which stands for 'Personal Safety System Utilising Satellite combined with Emerging Technologies'. The Peruse project will develop a Wireless Personal Alarm (WPA) solution which will be carried by or worn on a person and will allow the user to summon help at the touch of a button. When the alarm has been activated, the WPA will transmit a low power signal to a satellite communications headset which will forward a message to an authorised number. This will include the identity of the person in distress, as well as their current location. However, the ingenuity of the technology goes further as it will also have the potential to transmit the user's current state of health and local environmental is envisaged that the recipient of the users SOS signal will be a fully equipped Emergency Monitoring Centre to whom the user will have previously given full instructions as to the steps they would wish to have the Centre take on their behalf in the event of an are two core components that are in the development phase. The wireless personal alarm (WPA) and a 'dongle' which provides the handset for satellite communication use which will have a low power wireless link to the important issues here are that the two components will need to take into account size, cost, accuracy of location and battery autonomy. The main benefits will be that the device will be able to be worn or carried on a person discreetly. This makes it ideal for professions such as personal security, where the ability to communicate a message quickly and without fuss can often be of paramount importance. It will herald a new era in satellite communication. No longer will the user have to tap a keypad to enter a number nor will they have to move the handset for optimal signal strength prior to sending an emergence message. This technology will be invaluable to professions such as mountain rescue and will also be a tremendous benefit to those who enjoy hiking and climbing in the course of their leisure pursuits where conventional mobile phone technology can often be rendered are currently no known competitors for this potentially life saving technology for which Securecom has filed for both Irish and European Patent Applications. Prototypes have already been manufactured and pilot programmes and laboratory tests are well under (Ultra Wide Band)2 is another example of emerging wireless technology. Alongside traditional wireless uses, UWB can also detect images through solid objects, such as people on the opposite side of a wall. This has led to an equal number of supporters and UWB can be used for consumer applications in a similar fashion to Bluetooth technology such as cable elimination between a PC and its peripheral equipment, the more interesting applications focus on its 'radar 'like imagery. These applications could be used to find people trapped in a burning building, locating hostages and captors behind a thick wall and finding objects such as those that might be buried in the ground. Heightened security at airports and other public buildings can use UWB technology to detect weapons on people and bombs in luggage and packages. In this age of heightened security, post 9/11, the benefits of this emerging technology should not be few companies have started to develop UWB products, including XtremeSpectrum, Time Domain and Aether Wire. XtremeSpectrum is developing products to enable the sending and receiving of multiple streams of digital audio and video for both battery powered and other consumer devices such as digital cameras, DVDs, DVRs, camcorders, MP3 players and set top boxes. Time Domain has developed a UWB chip set targeting three core technologies: wireless communication, precision location and tracking, and high definition portable radar whilst Aether Wire is working on miniature, distributed-position location and low data-rate communication devices. One of its goals is to develop coin sized devices that are capable of localisation to centimetre accuracy over kilometre , privacy violation is one of the major concerns of the technology's opponents. Any technology that can 'see' through solid objects can be used for illegal purposes as well as legitimate ones. In theory, a UWB-enabled system could 'look through' the walls of a house to locate valuable objects and could detect when the occupants are not at home. Supporters, however, could rightly point out that this is a dilemma shared by many technologies that are used to enhance public safety - the juggling act between increased security versus decreased personal freedom. It could be argued that baggage searches at airports via x-ray and metal detection are common examples of us giving up privacy for better security, a price most people are willing to other area is more at the forefront of the emergence of innovation in wireless technology than space exploration. Future missions to nearby planets like Mars will require space communication technologies that can provide an interplanetary satellite and navigation infrastructure via space systems that are far more compact and efficient than seen ever before. A longer term commitment will be necessary to resolve the challenges of efficient planetary communication due to the increase in distances involved as space exploration ventures further out into the solar system. To support planetary exploration, techniques developed for Earth-bound usage will be transferred to other planets as well. Exploration of Mars, for example, will require a high accuracy positioning capability such as a 'Martian GPS' as an aid to exploratory roving very day, the 'Mars Spirit' space rover continues to send data back to Earth, almost 18 months after it touched down on the red planet, surviving more than 4 times its expected mission length. One day it is highly likely that we may see astronauts walking on Mars carting around wi-fi enabled PCs. In a remote Arizona meteor crater, NASA has already begun testing a mobile wi-fi system that could enable those on a Mars mission to easily deploy wireless data connectivity at a transmission rate of just more than a megabit per second over a 2 square mile area, and then change that coverage area at will through the use of mobile access points, making it entirely feasible to explore different terrain on any given Networks3 developed the technology which NASA has adopted whereby the astronauts could have inter-connectivity via a three node mesh network. They would first establish a base communications station near their spacecraft and then set up an Ethernet connection between that base and a main access point. Then each node in the network would pick up its wireless connectivity from the access is still in its infancy and there is some way to go before astronauts would be strutting their stuff on Mars and communicating wirelessly with one and other and with mission control in this , the Mars Spirit space rover is still sending back images and data from the red planet today, relying heavily on wireless technology to do so. It may appear that these vehicles have been designed solely for the purpose of space exploration but closer scrutiny reveals applications that could also be modified and used on Earth. Unlike, say, a car manufacturing robot which knows where and when the engine or body appears on the assembly line, the Mars rovers are working in an unstructured and unknown environment. As a result, the rovers have had to learn about their new home through their own sensors, including a set of nine cameras on each rover. The rovers have two navigation cameras for a 3D view of their surroundings, two hazard avoidance cameras for a 3D view of nearby terrain and panoramic cameras to capture the images of the planet's surface. However, the rovers cannot just look around them, process the images and know where to go. Neither can the mission controllers on Earth grab a joystick and start steering the rovers whilst watching images being beamed back from thousands of miles away. A key reason is processing power. The central processor in each rover has a top speed of 20 MHz. Instead, during the Martian night, while a rover is 'asleep', a team on Earth with much more powerful computers programs its activities for the day ahead, and then sends basic instructions on where to go and how to get there. Along with taking pictures, each rover is examining the planet with several instruments on a robotic arm. The arms have 'shoulder', 'elbow' and 'wrist' joints for manoeuvrability and are equipped with four sensors: a microscopic camera for close up pictures of rocks, an alpha particle x ray spectrometer for determining the mineral content of rocks, another spectrometer for detecting iron and a rock abrasion tool for cutting through the layer of oxidation that forms on the surfaces of Martian rocks. As with the movement of the rovers, the arms are controlled mostly via prepared commands from mission observers have noted that some of these applications may prove useful here on Earth. For example, a robotic arm that doesn't require real time human control might be good for disabled people who use wheelchairs and can't control a joystick with their hands. Using its own sensors, it could reach out and get things for the person in the wheelchair, for addition, a robot that can deal with new and unknown environments might save manufacturers money. In current factories with 'robotic' workers, when the company shifts to making a new product, the whole factory floor has to be reconfigured and the robots reprogrammed to deal with the new arrangement. A robot that could use feedback from sensors to figure out where things are could adapt to changes by itself, saving the company the time and effort of building a new structured environment and reprogramming the all the emerging technologies around and, inevitably, with more to come, the inevitable hurdle will be one of convergence and integration as the IT industry seeks to develop the tools that will be most sought after. Inevitably, there will be winners and , there is no doubt that the wireless phenomenon is reshaping enterprise connectivity worldwide and is definitely here to stay. Business needs information mobility for better customer interaction. Employees will be even more equipped to perform their job functions from their workplace of choice and, though this sounds like utopia, a societal change from office based to 'wherever they feel like being' based might conjure up an horrific vision of the future for company leaders who have enjoyed the traditions of having all their employees working from under the same major issue has to be one of security. There are many issues when it comes to security over wireless networks. Wireless networks do not follow the rules of traditional wired networks. Many times, the signals are carried far beyond the physical parameters they are meant to be controlled within making it easier to intercept signals and capture will also be the question posed of what happens to the have nots? - Those people and developing countries in particular that don't have the resources to wirelessly interact with others. The same thing could be said about the Internet itself but satellites could alleviate that problem far more quickly than the ability to put broadband connections in every office and home throughout the major hurdle has to be that business and society can only adapt at a certain pace. Technology evolves far more quickly and there may be many a product developed for which the demand is not yet there. But the mobile phone and PC market driven by what the consumer wants will determine what the future of wireless there is no question that wireless communication is here to stay and will grow even of the new wireless technologies abound. Consumers are setting up wireless local area networks (WLANS) in their homes. These allow multiple computers to hook up to one fast internet connection or laptop users to connect from the comfort of their sofa or back garden patio. Away from home, 'Hotspots' that permit wireless connection to the internet are popping up everywhere, in book stores, coffee shops, airports and even pubs. Within the next year, airlines are expected to announce the availability of wi-fi during flights. However, until there is increased competition in the market place, this new epoch will be there for the privileged few as opposed to the mass market who will still be relying solely on their mobile phones for wireless connectivity on the move. It remains to be seen whether the new generation of 3G phones has arrived too late to push aside wi-fi and it's even conceivable that mobile phone companies could one day find themselves obsolete unless they look for new ways to attract and retain issues like security, along with the problems of cost, intrusion on privacy and identifying such things as hotspot locations is not going to hold wireless communication and technology back. In the end, there will always be solutions to problems and wi-fi is no different in this Reed, an adjunct professor at MIT's Media Lab in Cambridge, Massachusetts has been studying the future of wireless communications. He draws a comparison with the new wi-fi revolution with that of the 'paperless society' which was often mooted in offices and homes all over the world with the advent of the PC. He said, The market will push us towards a wireless future. People love paper but I can't find a single person who can say that about more wi-fi systems are developed which will, in turn, drive the cost down it will become an increasingly less disruptive way to communicate in the future and it will become very difficult for anything else out there to compete with is used by millions of people every minute. For many people the Internet is a "room" that is situated somewhere behind their computer screens in a cyberspace. Though the Internet exists for about a decade it has become the medium of the new network society. The popular and commercial spreading of the Internet has been exceedingly significant - promoting changes in almost every sphere of human activity and society. From the very beginning of the Internet in 1991, it has completely changed the way firms do business, as well as the way customers buy and use products and services. The Internet gives extra opportunities for marketing. The spreading of the Internet has been so impetuous that it has been the point for well-grounded analysis. The Internet, virtual reality, can or cannot have negative effects on our culture and society? This paper is concentrated on the Internet phenomenon and on the spreading of the Internet culture and its effects on people. The first ideas appeared in the 1950s. In the 1980s, technologies that became the basis of the modern Internet began to spread worldwide. In the 1990s the World Wide Web was used all over the world. The infrastructure of the Internet spread all over the world and the modern world wide network of computers have appeared. It spread amidst the western countries, then came into the developing countries and created a worldwide admittance to communications and data and a digital divide in admittance to this new infrastructure. While studying the amount of Internet users, the Internet had 30 million users on 10 million computers linked to over 240,000 networks in about 100 states. The last figures indicate the fact that International Data Corp values that 40 million people are home web users in the USA in 1999, which consists of 15% of the population. “Le Monde” in 1998 published that 100 million people use the Internet all over the world. Jupiter Communications estimates that active Internet users - 4 to 5 million USA customers - shop regularly on the Internet by 2000, which represents 3% of Internet is a very attractive marketing tool with the possibility to customize pages, as well as new promotional systems, giving firms the possibility of communication and promotion effectively by adapting to consumers’ likings. Interactive traits of the Internet permit asking customers their likings, and then the firm can adapt product offers and promotions to these likings. It provides the effective recruit of new customers. For instance, some car manufacturers ask Internet users for concrete information and in return give potential customers a $1,000 discount coupon or a free CD player coupon. 这里有很多,不知是通讯的具体什么方面,看看这里,找你想要的吧

一般英文谷歌学术,中文知网。

可以的,给你想要的是

通信业已经走进了千家万户,成为了大家日常生活不可分割的一部分,如今一些高校也设立了专门的通信专业。下面我给大家带来通信专业 毕业 论文题目参考_通信方向专业论文题目,希望能帮助到大家!

通信专业毕业论文题目

1、高移动无线通信抗多普勒效应技术研究进展

2、携能通信协作认知网络稳态吞吐量分析和优化

3、协作通信中基于链路不平衡的中继激励

4、时间反转水声通信系统的优化设计与仿真

5、散射通信系统电磁辐射影响分析

6、无人机激光通信载荷发展现状与关键技术

7、数字通信前馈算法中的最大似然同步算法仿真

8、沙尘暴对对流层散射通信的影响分析

9、测控通信系统中低延迟视频编码传输 方法 研究

10、传输技术在通信工程中的应用与前瞻

11、城市通信灯杆基站建设分析

12、电子通信技术中电磁场和电磁波的运用

13、关于军事通信抗干扰技术进展与展望

14、城轨无线通信系统改造方案研究

15、无线通信系统在天津东方海陆集装箱码头中的运用

16、分析电力通信电源系统运行维护及注意事项

17、 无线网络 通信系统与新技术应用研究

18、基于电力载波通信的机房监控系统设计

19、短波天线在人防通信中的选型研究

20、机场有线通信系统的设计简析

21、关于通信原理课程教学改革的新见解

22、机载认知通信网络架构研究

23、无线通信技术的发展研究

24、论无线通信网络中个人信息的安全保护

25、短波天波通信场强估算方法与模型

26、多波束卫星通信系统中功率和转发器增益联合优化算法

27、HAP通信中环形波束的实现及优化

28、扩频通信中FFT捕获算法的改进

29、对绿色无线移动通信技术的思考

30、关于数据通信及其应用的分析

31、广播传输系统中光纤通信的应用实践略述

32、数字通信信号自动调制识别技术

33、关于通信设备对接技术的研究分析

34、光纤通信网络优化及运行维护研究

35、短波通信技术发展与核心分析

36、智慧城市中的信息通信技术标准体系

37、探究无线通信技术在测绘工程中的应用情况

38、卫星语音通信在空中交通管制中的应用

39、通信传输系统在城市轨道交通中的应用发展

40、通信电源 系统安全 可靠性分析

41、浅谈通信电源的技术发展

42、关于电力通信网的可靠性研究

43、无线通信抗干扰技术性能研究

44、数能一体化无线通信网络

45、无线通信系统中的协同传输技术

46、无线通信技术发展分析

47、实时网络通信系统的分析和设计

48、浅析通信工程项目管理系统集成服务

49、通信网络中的安全分层及关键技术论述

50、电力通信光缆运行外力破坏与预防 措施

51、电力通信运维体系建设研究

52、电力配网通信设备空间信息采集方法的应用与研究

53、长途光缆通信线路的防雷及防强电设计

54、电网近场无线通信技术研究及实例测试

55、气象气球应急通信系统设计

56、卫星量子通信的光子偏振误差影响与补偿研究

57、基于信道加密的量子安全直接通信

58、量子照明及其在安全通信上的应用

59、一款用于4G通信的水平极化全向LTE天线

60、面向无线通信的双频带平面缝隙天线设计

铁道信号专业毕业论文题目

1、CTCS应答器信号与报文检测仪-控制主板软硬件设计

2、基于ACP方法的城市轨道交通枢纽应急疏散若干问题研究

3、全电子高压脉冲轨道电路接收器的硬件研究与设计

4、实时断轨检测系统中信号采集与通信子系统研究

5、基于模型的轨旁仿真子系统验证及代码自动生成

6、基于全相位FFT的铁道信号频率检测算法研究

7、基于机器视觉的嵌入式道岔缺口检测系统应用

8、铁路信号产品的电磁兼容分析与研究

9、铁路高职院校校内实训基地建设研究

10、铁道信号电子沙盘系统整体规划及设计

11、基于Web的高职院校考试系统的设计与实现

12、铁道信号沙盘模拟显示系统研究

13、联锁道岔电子控制模块的研制

14、基于ARM的故障监测诊断系统设计(前端采集和通信系统)

15、客运专线列控车载设备维修技术及标准化研究

16、驼峰三部位减速器出口速度计算方法研究

17、CTCS-2级列控系统应答器动态检测的研究

18、石家庄铁路运输学校招生信息管理系统的设计与实现

19、铁道信号基础设备智能网络监测器设计

20、基于光纤传感的铁道信号监测系统软件设计

21、铁道信号基础设备在线监测方法研究

22、有轨电车信号系统轨旁控制器三相交流转辙机控制模块的研究

23、基于故障树的京广高速铁路信号系统问题分析及对策

24、站内轨道电路分路不良计轴检查设备设计与实现

25、铁路综合视频监控系统的技术研究与工程建设

26、客运专线信号控制系统设计方案

27、铁路信号仿真实验室的硬件系统设计及其信号机程序测试

28、基于C语言的离线电弧电磁干扰检测系统数据采集及底层控制的实现研究

29、铁路综合演练系统的开发与实现

30、大功率LED铁路信号灯光源的研究

31、牵引供电系统不平衡牵引回流研究

32、CBTC系统中区域控制器和外部联锁功能接口的设计

33、城轨控制实验室仿真平台硬件接口研究

34、ATP安全错误检测码与运算方法的研究与设计

35、LED显示屏控制系统的设计及在铁路信号中的应用

36、客运专线列控系统临时限速服务器基于3-DES算法安全通信的研究与实现

37、基于动态故障树和蒙特卡洛仿真的列控系统风险分析研究

38、物联网环境下铁路控制安全传输研究与设计

39、轨道交通信号事故再现与分析平台研究与设计

40、铁路强电磁干扰对信号系统的影响

41、基于LTE的列车无线定位方法研究

42、列车定位系统安全性研究

43、基于CBTC系统的联锁逻辑研究

44、无线闭塞中心仿真软件设计与实现

45、职业技能 教育 的研究与实践

46、光纤铁路信号微机监测系统数据前端设计

47、LED大屏幕在铁路行车监控系统的应用研究

48、基于微机监测的故障信号研究与应用

49、语域视角下的人物介绍英译

50、基于嵌入式系统的高压不对称脉冲轨道信号发生器设计

通信技术毕业论文题目

1、基于OFDM的电力线通信技术研究

2、基于专利信息分析的我国4G移动通信技术发展研究

3、基于无线通信技术的智能电表研制

4、基于Android手机摄像头的可见光通信技术研究

5、基于激光二极管的可见光通信技术研究和硬件设计

6、智能家居系统安全通信技术的研究与实现

7、基于DVB-S2的宽带卫星通信技术应用研究

8、基于近场通信技术的蓝牙 配对 模块的研发

9、多点协作通信系统的关键技术研究

10、无线通信抗干扰技术性能研究

11、水下无线通信网络安全关键技术研究

12、水声扩频通信关键技术研究

13、基于协作分集的无线通信技术研究

14、数字集群通信网络架构和多天线技术的研究

15、通信网络恶意代码及其应急响应关键技术研究

16、基于压缩感知的超宽带通信技术研究

17、大气激光通信中光强闪烁及其抑制技术的研究

18、卫星通信系统跨层带宽分配及多媒体通信技术研究

19、星间/星内无线通信技术研究

20、量子通信中的精密时间测量技术研究

21、无线传感器网络多信道通信技术的研究

22、宽带电力线通信技术工程应用研究

23、可见光双层成像通信技术研究与应用

24、基于可见光与电力载波的无线通信技术研究

25、车联网环境下的交通信息采集与通信技术研究

26、室内高速可调光VLC通信技术研究

27、面向5G通信的射频关键技术研究

28、基于AMPSK调制的无线携能通信技术研究

29、车联网V2I通信媒体接入控制技术研究

30、下一代卫星移动通信系统关键技术研究

31、物联网节点隐匿通信模型及关键技术研究

32、高速可见光通信的调制关键技术研究

33、无线通信系统中的大规模MIMO关键理论及技术研究

34、OQAM-OFDM无线通信系统关键技术研究

35、基于LED的可见光无线通信关键技术研究

36、CDMA扩频通信技术多用户检测器的应用

37、基于GPRS的嵌入式系统无线通信技术的研究

38、近距离低功耗无线通信技术的研究

39、矿山井下人员定位系统中无线通信技术研究与开发

40、基于信息隐藏的隐蔽通信技术研究

通信专业毕业论文题目参考相关 文章 :

★ 通信工程毕业论文题目

★ 通信工程毕业论文题目

★ 通信工程毕业论文选题

★ 通信工程的毕业论文参考范文

★ 通信工程专业毕业论文参考文献

★ 通信工程的毕业论文(2)

★ 通信工程方面毕业论文

★ 通信工程专业毕业论文

★ 通信工程的毕业论文范例

★ 通信工程的毕业论文范例(2)

与信息技术有关的学术论文

浅析如何加强和培养中学生的信息技术教育与信息素养的论文

论文关键词:信息素养信息能力 信息环境 信息技术教育

论文摘要:培养学生的信息能力、提高学生的信息素养是信息技术教育的根本目标。信息素养是终身学习的基础,具备了一定的信息素养,学习者才能够获得学习的内容,能够对所做的研究进行扩展,能够对自身的学习进行更有效的控制,使其具备终身学习能力、竞争能力和创新能力。只有加强信息素养的教育,教育的职能才会充分发挥作用。

培养学生的信息能力、提高学生的信息素养是信息技术教育的根本目标。信息能力是一种基本的信息素养,它是一种在技术层面、操作层面和能力层面上的素养,它是信息素养的重要内容。除信息能力外,信息素养还应包括在认识、态度层面上的内容,即对信息、信息社会、参与信息过程和信息社会的认识和态度层面上的内容,这也是每一个信息人所必须具备的素养。信息技术教育是一种以培养学生信息能力,提高学生的信息素养为目标的学科教育。信息技术教育的教学目标应包括对信息科学的理解;对信息活用的实践能力;对信息社会的认识、态度与参与三个方面。这三个方面不仅规范了信息技术教育的内容,也决定了信息技术教育应采取的方法。根据信息技术教育的目标要求,在信息技术教育中如何培养学生的信息素养呢?

一、要培养学生对信息技术学科的兴趣

美国著名的心理学家布鲁纳说:“学习最好刺激是对学习材料的兴趣。”我国古代教育家孔子也曾经说过:“知之者不如好之者,好之者不如乐之者。”可见学习兴趣的重要性。学生如果提不起学习信息技术的兴趣,就谈不上信息素养的培养。作为教师应把严肃的“讲电脑”和烦闷的“学电脑”变为活泼的“玩电脑”和轻松的“用电脑”,使得课堂气氛轻松而有趣;也可以借助学生对电脑游戏的兴趣,训练和培养学生操作计算机的技能技巧和学习方法。比如,我们可以用纸牌、五子棋游戏教学鼠标的用法;用“打地鼠”和“摘苹果”游戏训练指法。

二、营造良好的校园信息环境

一个良好的信息环境,对信息素养的培养和提高非常重要。目前,许多中小学已有完善的校园局域网,并与g0438034连接,学生在宿舍就可以上网。图书馆有丰富的馆藏,图书馆馆员负责选择、收集、加工、存储信息,并提供某学科或某主题的相关信息等服务;对在校教师、学生进行信息检索、网络资源的培训,对新的网络检索知识开展不定期的讲座,用网络进行信息发布、信息导航、信息交流,用不同形式的读书社或社团开展信息活动,促进信息交流,使整个校园形成了一个浓浓的信息氛围,为信息素养培养奠定了良好的'支撑环境。

三、教师的教育观念和自身信息驾驭能力是培养学生信息素养的前提

培养和提高学生的信息素养,要求教师自身具有较高的信息素养,能把信息教育整合到各科教学中去。课堂教学作为传统的教学组织形式在培养学生信息素养方面具有“主渠道”和“主阵地”的作用,把信息素养的精神、意图整合到课程和教学的要求中去,贯穿于整个教学活动的始终,教师的能力就成了决定教育教学效能的基本因素。教师为了提高自身信息素养应主动在校内外参加培训、观摩教学、讲公开课等活动,听取其他老师、专家的评议和指导,拓展、丰富自己的教学方法;主动争取参加校内外同行之间的教学方案的交流,通过这种交流提高自己的信息能力。

四、在信息技术教育中教会学生运用信息技术的基本技能

随着时代的发展,特别是身处信息时代,通讯能力不仅仅包括阅读、写作和口头表达能力,这只是人们生活的基本技能。在这个分秒必争的网络时代,如果不会使用电子邮件、传真机等先进的通讯设备,那么他将被新的世纪所抛弃,培养学生在信息时代生存的基本技能,信息技术教师还应促使学生掌握搜寻自己所需的信息并能对已有信息进行有效地组织、整理、利用和传播的方法。如:教会学生能熟练使用各种信息的采集工具、编译工具、发送工具、存储工具。能熟练使用阅读、访问、参观、实验、资料检索、电子视听等获取信息的方法。善于运用创造性思维、灵感思维与发散思维方法,通过比较分析、相关分析,寻找信息生长点,发现与创造新的信息。善于运用外界信息改进学习方法,调整学习计划,善于扩充自己的知识信息库与学习方法库,能最大限度地发挥出所发现和占有信息的教育效益和社会效益。信息素养的培养应特别重视学生以信息技术的方法解决实际问题能力的培养。在解决问题的过程中,对信息的理解、对信息的判断和评价比具体机器的操作、具体软件的使用更为重要。在具有通讯能力、阅读能力、写作能力和表达能力的基础上,学习者不断发展自己对信息的敏感度,是有效完成学习任务,学会学习及掌握思考技能的前提条件。

五、在信息技术教育中培养学生思考的技能

这是信息素养三大能力的核心部分。作为信息技术老师应培养学生运用信息技术获取、利用信息的意识。让学生独立地寻求问题的答案,加强对学生思考技能的培养。事实上,学生只有掌握了思考技能,才可能独立地思考、主动提出问题、主动为问题寻求答案,而不必时时依靠教师的帮助去完成学习任务。在我们的生活当中,一件事情通常都有多种解决办法,一个问题也有多种答案。信息素养教育着力于培养学生对一个问题能提出多种解决办法的能力,不禁锢学生的思维,发展他们的发散思维。

总之,信息素养是面向信息社会的每一个成员所必须具备的一种基本素养。学校教育中,为了培养学生的信息素养,必须认真地界定学生的信息素养应包括怎样的内容,在此基础上,采取一定的措施予以培养。只有加强信息素养的教育,教育的职能才会充分发挥作用。同时对于学生的信息素养的培养不是短时间内、几个人就可以完成的,需要大量的时间以及人力物力,更需要教师们首先具有这种信息素养。在信息技术飞速发展的今天,随着信息的增大,信息渠道的拓宽,培养学生的信息素养需要通过信息技术与其他学科的整合,为中学生信息素养的形成奠定前进的方向。信息技术教育的路需要我们在实践工作中去开辟,信息素养的形成,需要学生与教师的共同努力。

参考文献:

[1]burnhein, robert.信息素养——种核心能力[j].澳大利亚图书馆学术和研究,1992.

[2]lenox, mary f. 和michael l. walker.教育过程中的信息素养[j].教育论坛.

信息技术就是一种推动教育跨越发展的重要教学手段。下面是我整理的关于信息技术论文,希望你能从中得到感悟!

现代信息技术

目前,国际上基础教育改革的趋势和潮流是信息技术与课程整合。利用信息技术与课程整合可以为学生提供自主探究、合作学习、资源共享的学习环境,培养学生的创新思维和提高学生的实践能力。《中学思想政治课课程标准》提出了要培养学生的四种能力。一是搜集和处理信息的能力,这是信息社会的公民必备的基本能力。在信息纷繁复杂的社会中,这项能力的培养尤显重要。二是获得新知识的能力,这对学生而言,是一种可持续发展的能力。学校教育最重要的不在于教会了学生多少现成的知识,而要致力于引导学生保持对学习的热情,以及获得自主学习的能力。三是分析和解决问题的能力。今后我们要面对的问题将不再是单纯的理论的问题,而是真实的生活情景中的综合化问题,因而密切知识同生活经验的联系,培养综合能力势在必行。四是交流与合作的能力,这是现代社会公民不可或缺的基本能力。实现基础教育课程改革的目标,就要将政治学科的教学和信息技术有效整合。

一、信息技术运用于思想政治课教学势在必行

中学思想政治课具有知识性、政策性、时效性、鲜明性、社会性、实践性的特点,理论性过强会导致学生听不懂。新入学的学生对这方面的了解不多,要把书本的理论变成通俗易懂且他们能接受的观点是教学中的一个难点。这就要求教师在教学过程中坚持理论联系实际的原则和新颖的教学设计来让学生明白课本的观点、原理、道德行为规范,从而使本学科内容体现出自身的价值,折射出它的魅力,例如在讲解《道德与法律》的区别时,我首先在网上找了一个“范跑跑”的事例,并把它通过多媒体打在屏幕上,让学生分析得出结论:“范跑跑”违背了道德,但法律却拿他没办法,从而使学生能从心里真正地理解道德与法律的区别,比起教师的生讲,效果要好得多。

二、信息技术对激发学生兴趣的作用

爱因斯坦说过:“兴趣是最好的老师。”思想政治课不同于其他课,仅仅凭教师一张嘴一支粉笔不能把知识真正地植入学生的脑子里,要想让学生爱上思想政治课,就要想方设法激发学生的兴趣。要使学生对思想政治课产生兴趣,最好的办法就是通过生活中的实例来激发他们产生共鸣,从而反思自己的行为,改变自己,培养他们良好的品德和健康的人格。而现代信息技术恰恰能做到这一点。例如在讲《走进法律》“我们身边的规则”时,就可以用信息技术找到一些因违反交通规则而造成人身伤亡的图片和视频来导入本课,既可以让学生知道不守规则的惨痛代价,又能让学生懂得规则的重要性,从而做到遵守社会规则,既淡化难点又进行了情感态度价值观的教育,学生在听的同时也受到了教育,达到了我们的教育目的。另外,再讲一些国家的政策法规时,单纯靠教师讲枯燥乏味,完全可以让学生课前上网搜集,多多了解这方面的知识,上课时让学生来举例说明,学生更容易理解。现阶段孩子对法律不是很了解,所以教师利用多媒体及网络的资源共享优势,寻找违法犯罪的事例和处罚,最大限度地利用网上资源、信息,从根本上改变单纯使用有限的教材的现象。同时教师可在网上获取信息,为课堂提供最新的素材,使学生的学习空间得到拓展和延伸。

三、信息技术在思想政治课上的具体表现

(一)备课环节

俗话说:“台上一分钟,台下十年功。”为了能上好一节课,教师需要查找大量的资料,为了能让学生更好地理解所学知识,还要想方设法吸引学生,让他们接受新知识,为树立正确的人生价值观打下良好的基础。而当今的社会变化日新月异,新生事物很多,作为教师,我们要跟上时代的步伐,这就需要我们利用网络资源,来搜集相关的信息和资料,首先自己弄懂,然后再教懂学生。所以,我们的教学是离不开网络的,因为有很多东西是从网络中获得的。网络为我们的教学提供了一个广阔的平台,为我们的备课提供了良好的条件。

(二)上课环节

思想政治课理论性较强,枯燥乏味,以前所施行的“满堂灌”的教学方式,学生根本不爱听。要提高课堂的效率和改善课堂教学气氛,就必须增加课堂教学的直观性和趣味性,而这个从网络中就可以获得。国家为我们的教学提供了一个很好的平台,远程教育有很多适合我们课文内容的课件,用课件上课的成绩是显著的,效果很好。同时可以让学生在网络上自由畅游,获取更多的知识,扩大知识视野。例如法律部分,可以给学生播放青少年违法犯罪的材料和视频资料来吸引学生的注意力,通过具体的案例,让学生分析青少年犯罪的原因,进而提醒自己别犯相同的错误,达到教育的目的,而且学生记忆深刻,对他们来说这是最好的方法。还可以给学生一些网址,让他们自己学习一些法律知识,以后走向社会不至于是个法盲。由此可见,通过网络可以让学生自主学习很多知识,培养他们分析材料的能力。总之,方法是多样的,但目的只有一个,就是让学生适应社会。

四、信息技术在思想政治课教学中的影响

(一)利用信息技术能为学生提供宽松愉悦的学习氛围

人只有在宽松愉悦的环境中,效率才是最高的。由于思想政治课的理论性强,如果仅用语言来表达,那是枯燥乏味的,也会使课堂变得很紧张。利用信息技术就能解决这个问题。法律一直以来都是一个沉重的话题,可也是最重要的话题,我在宽松的环境中讲这个话题有利于学生学习。在课堂实践中,我用PowerPoint的编辑功能,将学生已经找到的信息列出来,并允许学生随时修改,补充,使学生能根据任务的完成情况不断调整自己的学习情况:已经有人得出结论了,就不需要重复劳动了,觉得这个结论不完整的,可以补充,觉得结论表述不准确的,可以修改措词等等,基本上每个同学都能根据自己的情况和整个班级的情况决定自己的学习。任务完成后,大部分同学都会获得成就感,并且是主动的参与到学习成果的建设中来。接着由学生浏览教师事先做好的课件,在教师的引导下发表观点,进行讨论。由于采用的全新的教学模式,学生的学习兴趣大增,很多学生在课堂上几乎浏览了课件中的所有链结。网络技术的发展使学生在计算机上可以看到大量的图片,甚至活动的影视资料,互联网使学生可以查找到更为丰富的内容,将自身和经验和学习的内容互相印证,构建自己新的知识结构,从而获得自身的提高。最后是对学生进行导行和延伸。我在课件中创立了一个留言板,让大家在查找了大量网络信息并进行了筛选、整理后将自己的心得、感受、收获等写下来并提交到留言板,与大家共享。当时的教学组织形式主要采用了“集中――分散――集中”的模式,即组织教学、教师引入、学生浏览、网上交流、最后由教师小结这样的模式。较好的体现当时的学生为主体教师为主导的教育观念,学生既可相对独立,充分发挥自身的潜能,也可随时得到教师的帮助和指导,由此激发了学生的学习热情,提高了课堂效益。在课后的调查中,大部分学生对这样的课堂印象深刻,并非常喜欢这样的教学方式(二)在思想政治教学中运用信息技术能提高学生自主学习的能力

新时期的教育是交给学生学习方法,通过一段时间的培养让学生学会自己学习,找到获取知识的途径和手段,在发现中学习,在探索中学习,再把获得的知识运用到实际中去。教学中运用信息技术正好能做到这一点,学生在上网找资料的同时就是在搜集、筛选,根据自己的需要学习知识,体现了自主学习,在与别人交流过程中,去异求同,也是合作学习的一种。

时代呼唤创新,多媒体技术的发展为创新的实施提供了有利条件。应该充分利用多媒体信息展示的丰富性、多媒体超文本链接的选择性、多媒体高速传输的便捷性和多媒体人机的交互性等优势,实现思想政治课的创新。让现代信息技术为思想政治课插上腾飞的翅膀。

参考文献:

1.《中学思想政治课教学论》欧阳超2002年08月第1版

2.《思想政治(品德)教学论》刘天才2006年11月第1版

3.《信息技术教学论》邬家炜2008年01月第1版

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