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药学论文网站自带中文翻译

发布时间:2024-07-03 03:37:49

药学论文网站自带中文翻译

没有最准确的软件,基本上都是找人工的,你可以去看一下清北医学翻译,他们可以做药学翻译。

Dear teachers, good morning! My name is xx, is 08 levels of English this regular professional training students, I dissertation5 topic is "the cultural differences between Chinese and western communication". Papers are in the x professor of meticulous coaxed completion, here I asked my tutor our deepest thanks to all the teacher pains to attend my thesis heartfelt thanks for three years, and I have a chance to listen to all teachers teaching our heartfelt tribute. Below I will this paper designed and main content to each teacher makes a report, kindly fellow teachers criticized of all, I want to talk about the graduation thesis of purpose and China's social and economic development, world various nationalities between commercial frequent communication and cooperation. People in different cultures in the process of communication is cross-cultural communication. To understand the cultural differences between Chinese and western communication can better promote the national economy, cultural exchange between and communication. This paper with the relationship between language and culture of Chinese and western culture by listing from daily communicative language communication to the understanding of the euphemism, taboo language and posture language differences in learning English analysis how to foster intercultural communication competence, avoid in our daily communication appear misurclerstanding was discussed in the , I want to talk about this essay structure and its main mainly divided into five first part is the introduction. Summary of Chinese and western culture communication system in today's social second part is the relationship between language and culture. Through the description of the relationship between language and culture, explains the relationship between language and culture are inseparable, deep influence culture, different language caused the cultural third part is the cultural differences between Chinese and western communication. For example demonstrated through communication between China and the west in everyday language used in the course, euphemism, taboo language and posture language is different, thus explain that communication between Chinese and western cultural fourth part is of the cultivation of intercultural communication competence. Lists related to foster intercultural communication competence methods, in order to avoid people in our daily communication appear erroneous fifth part is summarized and Suggestions. In order to succeed in cross-cultural communication, will realize our national culture and western culture, the differences between in communication right choice accords with western cultural norms expression in order to achieve the aim of communication. Foreign language learners should not only try to master the accurate and fluent and natural English language, learn to decent, naturally transmitted and received communicative message, Also want to understand and grasp of English countries cultural background knowledge and customs, learn to overcome in communication barriers produced cultural differences. Meanwhile, foreign language learners but must take the culture differences, trying to broaden their perspective of culture, to learn more about English culture of the country, in a solid foundation of language application ability at the same time, develop their intercultural consciousness, improve their ability to cross-cultural , I want to talk about this essay and system essay writing and modification process, also is the more I realize his lack of experience and knowledge of the process. Although, I will try to collect materials, we try our best to use their own knowledge thesis paper writing, but there are still many shortcomings, needs to be improved. Please, judges much criticism and corrections, let me in the future learn you可能有些错误。。。。呵呵

免费的软件基本上翻译不出来的,还是找人工吧,清北医学翻译可以做这个。

有道等等谷歌翻译都是可以的,翻译的时候一定要有一定技巧啊,不要太直接

翻译论文网站

百度网站,QQ网站都可以做网站翻译的,不管是英语也好日语也好,都可以给你翻译出中文

有道在线翻译。有道翻译是由网易公司开发的一款翻译软件,它支持在线翻译,也支持人工翻译。其最大优点在于翻译的词释义都来自网络,翻译句子通顺。

知云文献翻译。知云文献翻译采用侧边栏显示的方法,翻译时只需选中相应的语句,右侧即可快速显示翻译结果。它既支持单词翻译,也支持段落翻译。

Saladict翻译网站。Saladict翻译网站也是个很好用的网页划词翻译插件。我觉得它最突出的特点在于可以在阅读网页版文章时,实时划词翻译,这非常便捷。

除了网页翻译,还支持各种拓展模式,比如翻译生词本、有快捷键、可以剪贴板翻译、、能够导出查询结果为图片等强大高级附加功能。

DeepL在线翻译网站。DeepL在线翻译网站虽然不是国内的一款翻译网站,它是一家德国科技公司开发的翻译软件。它有很多自己的特点:译文不会像传统翻译软件翻译的那么古板,很多句子有人工翻译的的感觉。

总结:以上我分析对比了有道在线翻译、知云翻译、Saladict在线翻译和DeepL翻译网站。这四个网站各有各的的特色和优点,可以根据你个人的需求来选择选用哪个在线翻译网站。

你好,个人用过editsprings不错,在这方面评价好,建议你试试,望采纳,谢谢。

不是很建议在网站上翻译,毕竟软件翻译是没有感情可言的,而且在准确率上也有很大的差距,你可以去找北京译顶科技啊,那边都是百分百人工翻译

全英语论文3000自带翻译

Information literacy Knowing how to find data from several sources, select relevant material, analyse and organise it into a form that can be used to make decisions. Computers have become the tools people use to access and manage information. Information technologists are people who analyse and design the tools. What is a computer? Tradition definitions of computers include �6�1 A machine that accepts data and processes it into use information. �6�1 A computer is a binary, digital, electronic, stored program machine. �6�1 While a computer is commonly a digital machine, analogue machine do exist. An electronic device, operating under the control of instructions stored in its own memory unit, that can accept data (input), process data arithmetically and logically, produce results (output) from the processing and stores results for future use. Many computers receive and send data (communicate) across networks LAN and Wan. A computer system consists of hardware and software. What is hardware? Hardware Hardware is physical devices or components that can be physically handled – you can thou it. Input Devices Input devices convert data that humans collect into coded electrical signals that a computer can process. The central processing unit The electronic processing takes place in the CPU. The CPU consists of �6�1 A control unit that controls all of the computer’s functions and an �6�1 Arithmetic and logical unit (ALU) that performs any calculation Memory Memory holds all programs and What is RAM currently open? Data (notes) Word processor Output devices Output devices convert the computer’s electronic signals back into information Secondary storage devices These devices store programs and data permanently. The programs and data are not necessarily (or likely to be) in current use. . DVD CD Communication devices These devices enable a computer to connect to another computer. List the six different type of hardware? Secondary storage(external), input, processor, output , memory, Communication. Name eight pieces of hardware USB, keyboard, monitor, screen, RAM, ROM, VDU, Modem. The system unit and peripheral devices The system unit is the computer box. Peripheral devices are any devices around the outside, or in other words, plugged into the (back of) the machine. Peripheral devices include the key board, mouse, printer, joy stick and others. Peripheral devices are any devices around the outside, or in other words, plugged into the (back of) the machine. Peripheral devices include the keyboard, mouse, printer, joy stick and others. What else does a computer have? Software Software is a computer program ,which is a detailed set of instructions that directs a computer to perform the tasks necessary to process data into information. These instructions are written in languages that computer can interpret. Software includes computer games, a word processing packing, an accounting package, amongst Definition of a computer system �6�1 A computer system is the configuration of hardware and software, functioning together, to process data into useful information, in order to achieve a purpose for a human user. What is data? �6�1 Data is raw facts, be they numbers, words, images and sounds, that can be input into a computer. . Mary a name is a piece of data What is information? �6�1 Information is processed data, that has meaning and is useful. . John is a list of names who scored an A grade on an exam John A Chai A Pam A . Commodore $23 500 Magna $21 500 Falcon $19 800 The system unit contains the �6�1 Motherboard �6�1 CPU �6�1 Memory �6�1 Other electronics It is where the computer program instructions are executed and the data is manipulatedThe Processor CPU The CPU interprets and carries out basic instructions that operate the computer, the CPU contain the �6�1 Control unit and the �6�1 Arithmetic logic unit Control unit The control unit directs and coordinates the computer’s operations. For every single instruction, the control unit repeats four basic operations, �6�1 Fetching �6�1 Decoding �6�1 Executing �6�1 Storing CPU speed The CPU’s speed may be measured in MIPS The number of millions of instructions per second Arithmetic/logic unit The ALU performs all calculations, which involve �6�1 Arithmetic operations 2+3 �6�1 Comparison operations age>=17 �6�1 Logical operations pass Processing instructions A CPU may begin executing a second machine cycle before completing the first-referred to as pipelining. Current CPU’s can pipeline up to 4 instructions. Storage within the CPU Registers temporarily hold data and instructions. The computer’s clock A System clock is necessary to control the timing of all computer operations. Each tick of the clock is referred to as a clock cycle. Clock speed is the speed at which a processor executes instructions. A hertz is one cycle per second and a megahertz is 1024 by1024 and a gigahertz is 1024 by 1024 by1024. Memory Memory is the temporary storage place for data and (program) instructions. Memory is measured in �6�1 Kilobytes 1024 bytes 2^10 �6�1 Megabytes 1024* 1024 bytes 2^20 �6�1 Gigabytes 1024*1024*1024 bytes 2^30 Representation of data Digital computers are built from many small electronic circuits. Each circuit, at any point of time can be turned OFF or ON. Hence these devices are called two state devices. Binary Digit 0and 1 Each off or on digital value is called a bit, short for binary digit. A 1 bit computer would be able to distinguish between two values-characters, symbols or numbers. Hardly sufficient for the characters on the keyboard Bits Characters 1 2 2 4 3 8 4 16 5 32 6 64 7 128 8 256

英语写作能力是大学英语教学阶段对学生语言能力培养的一个重要方面,而议论文又是英语写作中常用的文体。以下是我为大家整理的关于300字英语议论文带翻译,给大家作为参考,欢迎阅读!

300字英语议论文带翻译篇1

With the development scientific technology and the improvement of people’s life standard, a growing number of e-books have been available for the readers. Therefore, some people hold the idea that e-books will replace traditional books in the future, because the former is more advantageous than the latter, such as more convenient and less expensive.

随着科技的发展和人们生活水平的提高,读者可以看到越来越多的电子书。因此,有些人认为电子书在未来会取代传统书籍,因为前者比后者更有优势,如更方便和更便宜。

However, as far as I am concerned, e-books will not and cannot replace traditional books. First, compared with traditional books, we cannot get the same pleasure from reading e-books in that e-books are easier to make our eyes to be tired and dry when reading. Second, with concern about copyright, there are many books are not available in digital form, especially classics. In other words, the resource of e-books is quite limited and cannot satisfy the readers. Third, there is a function of traditional books that e-books do not have—as a gift and a collection. I suppose that those who love reading would be willing to keep a printed form even though he has read the electronic form of it.

然而,我认为电子书不会、也不能取代传统书籍。首先,与传统书籍相比,从电子书中我们不能获得同样的乐趣,因为电子书阅读的时候更容易使我们的眼睛累,干燥。第二,因为版权问题,有许多书是没有电子形式,尤其是一些经典著作。换句话说,电子书的资源是非常有限,无法满足读者。第三,传统书籍有一个电子书没有的功能——作为礼物或拿来收集。我想那些爱阅读的人会愿意保存着纸质版的书,尽管他已经阅读过电子版的了。

In a word, traditional books will continue to be the most important form in our reading.

总之,在阅读方面,传统书籍会一直成为最重要的形式。

300字英语议论文带翻译篇2

Recent decades have seen the rapid development of information technology. It plays a significant role in our daily life. According, our reading habits changes a lot, because there are more and more e-books come to our daily life. There is no doubt that e-books makes reading more convenient and comfortable. Therefore, there are hot debates about e-books will replace traditional books.

最近几十年已经见证了信息技术的飞速发展。它在我们的日常生活中扮演着重要的角色。随之,我们的阅读习惯改变了很多,因为在我们的日常生活中有越来越多的电子书。毫无疑问,电子书使阅读更方便和舒适。因此,关于电子书会取代传统书籍产生了激烈辩论。

Some people assert that e-books will replace traditional books. The following vies can support their views. In the first place, we have been used to reading e-books. When we want to do some reading, we may first search in on the Internet. Moreover, it saves us time and money. With e-books, we don’t have to go to the library to borrow or go to the bookstore to buy. Last but not least, at present, plenty of people like to reading books on the phone or computer, which is convenient to carry.

一些人认为电子书会取代传统书籍。以下的理由是支持他们的观点的。首先,我们已经习惯于阅读电子书。当我们想阅读的时候,我们首先可能会先在互联网上搜索。此外,电子书节约时间和金钱。有了电子书,我们不用去图书馆借阅或去书店买。最后但并非最不重要的,如今很多人们喜欢在便于携带的手机或电脑上阅读。

From the discussion above, I think in the future, the e-books will replace the traditional ones.

通过以上讨论,我认为在未来,电子书将会代替传统书籍。

300字英语议论文带翻译篇3

With the development of technology, more and more electric books are used by people; in the meantime, many people still read traditional books. I think both of them have their own advantages and disadvantages.

随着科技的发展,越来越多的人使用电子书;与此同时,很多人仍然在看传统书籍。我觉得两者都有优点和缺点。

Electric books and traditional books can be very different from each other. Electric books are light to carry, and they are so divers that you can read them on your mobile phone, MP4. To the contrary, the quality of traditional books can be well guaranteed. Moreover, most of electric books are network novel, and most of traditional books are professional books. Many people enjoy reading traditional book. Finally, if you read the electric book too long, you will feel dizzy with agitation. So reading the traditional books can make you healthy.

电子图书与传统书籍是非常不一样的。电子书很容易携带,他们是如此的不同,你可以看看你的手机,MP4上看。与此相反,传统图书的质量可以得到很好的保证。而且,大多数的电子图书都是网络小说,而传统的书籍则是专业书。许多人喜欢阅读传统书籍。最后,如果你看电子书刊太长时间,你会觉得头晕与心闷。所以阅读传统书籍可以让你健康。

However, they have one thing in common that is they provide us knowledge. I think they will develop better in the future to make up their disadvantages.

A virtual world is an interactive simulated environment accessed by multiple users through an online interface. Virtual worlds are also called "digital worlds," "simulated worlds" and "MMOG's." There are many different types of virtual worlds, however there are six features all of them have in common: 1. Shared Space: the world allows many users to participate at once. 2. Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments. 3. Immediacy: interaction takes place in real time. 4. Interactivity: the world allows users to alter, develop, build, or submit customized content. 5. Persistence: the world's existence continues regardless of whether individual users are logged in. 6. Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc. --------------------------------------------------------------------------------Virtual worlds have been created for many different purposes. The largest and most common type of virtual world is the "MMORPG" which stands for "Massively Multiplayer Online Role Playing Game." But virtual worlds have also been built for purposes other than gaming. The following section summarizes a few ways in which virtual worlds are currently used: Commercial GamingCommercial gaming worlds tend to focus on a singular fictional theme and consistently follow formal conventions such as character-focused avatars, progression through an interactive narrative storyline, and a series of competitive events. Strongly influenced by fantasy, science fiction, and anime genres of literature and film, the majority of sizable virtual worlds in existence today are commercial gaming worlds. Examples include Everquest, Lineage 2, and World of Warcraft. While Virtual Worlds Review includes several top-quality gaming worlds on the review list, we mostly feature worlds that fall outside the traditional gaming mold. Fortunately there are many other great sites that contain comprehensive lists of commercial gaming worlds. Here are a few: Gamespot Gamespy Socializing / Online Community BuildingIn addition to the traditional fantasy RPG worlds, there are many commercial community-focused virtual worlds that emphasize socializing rather than gaming. These worlds offer a more open-ended experience and are strongly influenced by the cultures of text-based chat rooms. Although small-scale, casual games may be incorporated into a social world, participants are not necessarily there to win or play a game, but rather to socialize with others and, in many cases, create and decorate a personal space such as a home, room, or apartment. Social worlds tend to use settings based on idealized versions of reality. Most provide some basic building tools and the ability to host activities and events that revolve around a wide variety of topics. EducationSome virtual worlds have been created for educational purposes. In most cases, educational worlds are sponsored by academic institutions or nonprofit organizations, although some educational worlds are sponsored by corporations. Educational worlds come in a wide variety of forms, including 3D recreations of museum and gallery spaces, computer programming tutorials, virtual libraries, and meeting spaces for online university courses. Active Worlds Educational Universe is one of the oldest and largest networks of educational worlds. Adobe Atmosphere is also being used to build virtual worlds for educational purposes. A great example of a corporate-sponsored educational world is Mokitown. Political ExpressionVirtual worlds can serve as forums for political expression and debate. While real-world political issues can crop up in gaming, social, and educational worlds, there are a few cases in which completely separate virtual worlds have been built for the purpose of political debate or even experiments in various types of self-governing online communities. A great example of a virtual world with a political focus is AgoraXchange. Military TrainingVirtual world technologies are also being used in some interesting ways by the . military. America's Army is being used as a tool to recruit potential soldiers, while companies like Forterra Systems are working with military groups to develop training simulations. And this is just the beginning. As these technologies develop further over the next several years, virtual worlds will be used for all types of purposes as more people begin spending more time in them. If you're new to the "world of virtual worlds" we hope that Virtual Worlds Review will serve as a user-friendly, informative place to learn a bit about them. For those who are already familiar with virtual worlds, we hope the site will let you know about other types of worlds you may not have heard of before. In either case, welcome and enjoy the site. -------------------A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible[1] (auditory[2] and touch sensations for example). Some, but not all, virtual worlds allow for multiple computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree.[3] Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch and balance multiplayer online games commonly depict a world similar to the real world, with real world rules and real-time actions, and communication. Communication is usually textual, with real-time voice communication using VOIP also possible.[clarify]Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based concept of virtual worlds predates computers and could be traced in some sense to Pliny.[5] The mechanical-based 1962 Sensorama machine used the senses of vision, sound, balance, smells and touch (via wind) to simulate its world. Among the earliest virtual worlds to be implemented by computers were not games but generic virtual reality simulators, such as Ivan Sutherland's 1968 virtual reality device. This form of virtual reality is characterized by bulky headsets and other types of sensory input simulation. Contemporary virtual worlds, multi-user online virtual environments, emerged mostly independently of this virtual reality technology research, fueled instead by the gaming industry but drawing on similar inspiration.[6] While classic sensory-imitating virtual reality relies on tricking the perceptual system into experiencing an imersive environment, virtual worlds typically rely on mentally and emotionally engaging content which gives rise to an immersive first virtual worlds presented on the Internet were communities and chat rooms, some of which evolved into MUDs and MUSHes. MUDs, short for “Multi User Dungeons,” are examples of virtual worlds that consist of virtual space inhabited by representations of data and other users [7]. Early virtual worlds were text-based, offering limited graphical representation, and often using a Command Line War (also known as The Maze Game, Maze Wars or simply Maze) was the first networked, 3D multi-user first person shooter game. Maze first brought us the concept of online players as eyeball "avatars" chasing each other around in a maze.” (, 29th Feb). According to the website this was in 1974, it was played on Arpanet (the initial internet), however it could only be played on an Imlac, as it was specifically built for this type of in 1978 MUD was released, it however was not 3D, it was text-based and used a TELNET program, by following the link you will be able to play the game, and understand just how far virtual worlds have come since . You can understandably argue whether or not this is a “virtual world” and that Maze War was more sophisticated (being 3D), but you must understand that MUD could be played by anyone, Maze War was computer specific. Perhaps in today’s senses it is not a true virtual world, but the idea of a virtual world in those days were different (see Neuromancer link in bibliography for more information).Some early prototyptes were WorldsAway, a prototype interactive communities featuring a virtual world by CompuServe called Dreamscape, Cityspace, an educational networking and 3D computer graphics project for children, and The Palace, a 2-dimensional community driven virtual world. However, credit for the first online virtual world usually goes to Habitat, developed in 1987 by LucasFilm Games for the Commodore 64 computer, and running on the Quantum Link service (the precursor to America Online).[citation needed]In 1996, the city of Helsinki, Finland with Helsinki Telephone Company (since Elisa Group) launched what was called the first online virtual 3D depiction intended to map an entire city. The Virtual Helsinki project was eventually renamed Helsinki Arena 2000 project and parts of the city in modern and historical context were rendered in 3D.[citation needed][edit] Virtual world conceptsOne perception of virtual worlds requires an online persistent world, active and available 24 hours a day and seven days a week, to qualify as a true virtual world.[citation needed] Although this is possible with smaller virtual worlds, especially those that are not actually online, no massively multiplayer game runs all day, every day. All the online games listed above[clarify] include downtime for maintenance that is not included as time passing in the virtual world. While the interaction with other participants is done in real-time, time consistency is not always maintained in online virtual worlds. For example, EverQuest time passes faster than real-time despite using the same calendar and time units to present game virtual world is a fairly vague and inclusive term, the above can generally be divided along a spectrum ranging from:massively multiplayer online role-playing games or MMORPGs where the user playing a specific character is a main feature of the game (World Of Warcraft for example). massively multiplayer online real-life/rogue-like games or MMORLGs, the user can edit and alter their avatar at will, allowing them to play a more dynamic role, or multiple roles. Some would argue that the MMO versions of RTS and FPS games are also virtual worlds if the world editors allow for open editing of the terrains if the "source file" for the terrain is shared. Emerging concepts include basing the terrain of such games on real satellite photos, such as those available through the Google Maps API or through a simple virtual geocaching of "easter eggs" on WikiMapia or similar mashups, where permitted.[edit] BoundariesVirtual worlds are well-known as being fantasy spaces sealed off from the real world, but more careful analysis reveals that the boundaries between the real and virtual worlds is quite porous. Participants constantly arrive and depart from the world, carrying with them their unique set of behavioral assumptions and attitudes that cannot be disentangled from their interactions in the virtual world.[8][clarify] For example, in virtual worlds which bring together players from multiple cultural backgrounds, a participant in a virtual world brings their own cultural preconceptions about those other cultures across the boundary into the world while playing. The term magic circle has been used to describe the imaginary barrier between the virtual world and the real world. The fantasy environment of the virtual world is protected from the intrusion of real life by this magic circle, but practices such as the sale of virtual items and virtual currency for real life currency challenges this separation while reinforcing the notion that objects in the virtual world have real life value. In a 2001 study by Edward Castronova, the value of the currency in the MMORPG Everquest was evaluated based on its exchange rate at USD , making this unit of virtual currency of higher value than the Yen or the though Virtual Worlds are most of the time seen as 3D Games, there are many different kinds of it: forums, blogs, wikis and chatrooms where communities born. Places which have their own world, their own rules, topics, jokes, members, etc... Each person who belongs to these kinds of communities can find like-minded people to talk to, whether this be a passion, the wish to share information about or just to meet new people and experience new things. Some users develop a double personality depending on which world they are interacting with. Depending on whether that person is in the real or virtual world can impact on the way they think and act. It is not all about video games and communities, virtual world also plays a part in the social as it can allow people to speak or share knowledge with each other. Best examples are instant messaging and visio-conferences which allow people to create their own virtual world. It can also be used to help hospitalized children (suffering from painful disease or autism for example) to create a comfortable and safe environment which can help Virtual Worlds can be seen as a new way for people to socialize, they are said to be at the heart of a lot of anti-social behaviour. People playing video games online and more precisely, MMORPG are sometimes so addicted to the game that they cannot live without playing it. Such people are called “No Life” or Otaku and spend most of their time in their house not leaving it for days. They are often wrongly treated like insane people and also represented as dangerous when criminal cases imply links with video games. The thing is that video games played online are most of the time designed to be played for a long period of time (and even in the case of World Of Warcraft indefinitely – programmers provide updates and new things to discover regularly). People who abuse this kind of video games end up living most of their live in their bedrooms, do not develop any social life or skills: they communicate with friends mostly via the game or the internet, they create their own life on the internet with a specific name, image and charisma. The example of Second Life is totally unique because players develop communities and businesses in this game. Second Life is a game where the player has to create his/her own character with a human aspect and live a second life in a virtual world. The thing is that some people are so involved in this game (and created their “own self” in this game) that they have a double personality.

论文翻译网站sci

很高兴能为你提供帮助,这边不建议用翻译机器网站,翻译很容易有错误生硬,通常我们会选择专(业机构,还有相关的专 )业学术指导、修改服务,往往会事半功倍,推!荐TOPSCI拓普思口碑比较好一些,我合作过两三次,价格也适中,我和旁边的人都在用,百度这方面的资料很多。

TOPSCI拓普思在sci论文翻译做的不错,我和身边同事都在用。

英语文章带翻译中文

英语写作 不仅涉及词汇、语法等基础知识的综合应用,而且还包括思维、想象、谋篇、行文等语言能力的训练和发挥。下面是我带来的翻译为中文的英语 文章 ,欢迎阅读!翻译为中文的英语文章篇一 Modern Cavemen Cave exploration, or potholing, as it has come to be known, is a relatively new sport. Perhaps it is the desire for solitude or the chance of making an unexpected discovery that lures men down to the depths of the earth. It is impossible to give a satisfactory explanation for a pot-holer's motives. For him, caves have the same peculiar fascination which high mountains have for the climber. They arouse instincts which can only be dimly understood. Exploring really deep caves is not a task for the Sunday afternoon rambler. Such undertakings require the precise planning and foresight of military operations. It can take as long as eight days to rig up rope ladders and to establish supply bases before a descent can be made into a very deep cave. Precautions of this sort are necessary, for it is impossible to foretell the exact nature of the difficulties which will confront the potholer. The deepest known cave in the world is the Gouffre Berger near Grenoble. It extends to a depth of 3723 feet. This immense chasm has been formed by an underground stream which has tunnelled a course through a flaw in the rocks. The entrance to the cave is on a plateau in the Dauphine Alps. As it is only six feet across, it is barely noticeable. The cave might never have been discovered had not the entrance been spotted by the distinguished French potholer, Berger. Since its discovery, it has become a sort of potholers' Everest. Though a number of descents have been made, much of it still remains to be explored. A team of potholers recently went down the Gouffre Berger. After entering the narrow gap on the plateau, they climbed down the steep sides of the cave until they came to a narrow corridor. They had to edge their way along this, sometimes wading across shallow streams, or swimming across deep pools. Suddenly they came to a waterfall which dropped into an underground lake at the bottom of the cave. They plunged into the lake, and after loading their gear on an inflatable rubber dinghy, let the current carry them to the other side. To protect themselves from the icy water, they had to wear special rubber suits. At the far end of the lake, they came to huge piles of rubble which had been washed up by the water. In this part of the cave, they could hear an insistent booming sound which they found was caused by a small water-spout shooting down into a pool from the roof of the cave. Squeezing through a cleft in the rocks, the potholers arrived at an enormous cavern, the size of a huge concert hall. After switching on powerful arc lights, they saw great stalagmites—some of them over forty feet high--rising up like tree-trunks to meet the stalactites suspended from the roof. Round about, piles of lime-stone glistened in all the colours of the rainbow. In the eerie silence of the cavern, the only sound that could be heard was made by water which dripped continuously from the high dome above them. 洞穴勘查——或洞穴勘探——是一项比较新的体育活动。寻求独处的愿望或寻求意外发现的机会的欲望吸引人们来到地下深处。要想对洞穴探险者的动机作出满意的解释是不可能的。对洞穴探险者来说,洞穴有一种特殊的魅力,就像高山对登山者有特殊魅力一样。为什么洞空能引发人的那种探险本能,人们对此只能有一种模模糊糊的理解。 探测非常深的洞穴不是那些在星期日下午漫步的人所能胜任的。这种活动需要有军事行动般的周密布署和预见能力。有时需要花费整整8天时间来搭起绳梯,建立供应基地,然后才能到一个很深的洞穴里。作出这样的准备是必要的,因为无法预见到洞穴探险者究竟会遇到什么性质的困难。世界上最深的洞穴是格里诺布尔附近的高弗.伯杰洞,深达3,723英尺。这个深邃的洞穴是由一条地下暗泉冲刷岩石中的缝隙并使之慢慢变大而形成的。此洞的洞口在丹芬阿尔卑斯山的高原上,仅6英尺宽,很难被发现。若不是法国著名洞穴探险家伯杰由于偶然的机会发现了这个洞口的话,这个洞也许不会为人所知。自从被发现以后,这个洞成了洞穴探险者的珠穆朗玛峰,人们多次进入洞内探险,但至今尚有不少东西有待勘探。 最近,一队洞穴探险者下到了高弗.伯杰洞里。他们从高原上的窄缝进去,顺着笔直陡峭的洞壁往下爬。来到一条狭窄的走廊上。他们不得不侧着身子往前走,有时过浅溪,有时游过深潭。突然,他们来到一道瀑布前,那瀑布奔泻而下,注入洞底一处地下湖里。他们跳入湖中,把各种器具装上一只充气的橡皮艇,听任水流将他们带往对岸。湖水冰冷刺骨,他们必须穿上一种特制的橡皮服以保护自己。在湖的尽头,他们见到一大堆一大堆由湖水冲刷上岸的碎石。在这儿,他们可以听见一种连续不断的轰鸣声。后来他们发现这是由山洞顶部的一个小孔里喷出的水柱跌落到水潭中发出的声音。洞穴探险者从岩石缝里挤身过去,来到一个巨大的洞里,其大小相当于一个音乐厅。他们打开强力弧光灯,看见一株株巨大的石笋,有的高达40英尺,像树干似地向上长着,与洞顶悬挂下来的钟乳石相接。周围是一堆堆石灰石,像彩虹一样闪闪发光。洞里有一种可怕的寂静,唯一的可以听见的声响是高高的圆顶上不间断地滴水的嘀嗒声。 翻译为中文的英语文章篇二 Fully insured Insurance companies are normally willing to insure anything. Insuring public or private property is a standard practice in most countries in the world. If, however, you were holding an open air garden party or a fete it would be equally possible to insure yourself in the event of bad weather. Needless to say, the bigger the risk an insurance company takes, the higher the premium you will have to pay. It is not uncommon to hear that a ship-ping company has made a claim for the cost of salvaging a sunken ship. But the claim made by a local authority to recover the cost of salvaging a sunken pie dish must surely be unique. Admittedly it was an unusual pie dish, for it was eighteen feet long and six feet wide. It had been purchased by a local authority so that an enormous pie could be baked for an annual fair. The pie committee decided that the best way to transport the dish would be by canal, so they insured it for the trip. Shortly after it was launched, the pie committee went to a local inn to celebrate. At the same time, a number of teenagers climbed on to the dish and held a little party of their own. Modern dances proved to be more than the disk could bear, for during the party it capsized and sank in seven feet of water. The pie committee telephoned a local garage owner who arrived in a recovery truck to salvage the pie dish. Shivering in their wet clothes, the teenagers looked on while three men dived repeatedly into the water to locate the dish. They had little difficulty in finding it, but hauling it out of the water proved to be a serious problem. The sides of the dish were so smooth that it was almost impossible to attach hawsers and chains to the rim without damaging it. Eventually chains were fixed to one end of the dish and a powerful winch was put into operation. The dish rose to the surface and was gently drawn towards the canal bank. For one agonizing moment, the dish was perched precariously on the bank of the canal, but it suddenly overbalanced and slid back into the water. The men were now obliged to try once more. This time they fixed heavy metal clamps to both sides of the dish so that they could fasten the chains. The dish now had to be lifted vertically because one edge was resting against the side of the canal. The winch was again put into operation and one of the men started up the truck. Several minutes later, the dish was successfully hauled above the surface of the water. Water streamed in torrents over its sides with such force that it set up a huge wave in the canal. There was danger that the wave would rebound off the other side of the bank and send the dish plunging into the water again. By working at tremendous speed, the men managed to get the dish on to dry land before the wave returned. 保险 公司一般说来愿意承保一切东西。承办公共财产或私人财产保险是世界上大部分国家的正常业务。如果你要举办一次露天游园会或盛宴,为避免碰上不好的天气而遭受损失也同样可以保险,不用说,保险公司承担风险越大,你付的保险费也就越高。航运公司为打捞沉船而提出索赔,这是常有的事,但某地当局为打捞一只焙制馅饼的盘子提出索赔,倒是件新鲜的事儿。 这个馅饼盘子确实少见,有18英尺长,6英尺宽。某地方当局买下它用来焙制一个巨大的馅饼为一年一度交易会助兴。馅饼委员会确认运输这只盘子的最佳方案是通过运河水运。于是,他们对这只盘子的运输安全投了保。盘子下水后不久,馅饼委员会成员们来到当地一家小酒店庆贺。就在这个时候,许多十几岁的孩子爬盘子举行他们自己的集会。他们跳起了舞,盘子难以承受。舞会进行过程中,盘子倾覆,沉入了7英尺深的水中。 馅饼委员会给当地汽车 修理 库老板打电话,他闻讯后开着一辆急修车前来打捞盘子。那些孩子们穿着湿衣服哆嗦,看着3个工人轮潜入水中以确定盘子的位置。他们没费多大事儿就找到了盘子。可是把盘子捞出却是一个很大的难题。盘子四边十分光滑,要在盘边拴上绳索或链条而同时又不损坏它是很难办到的。不过,他们终于将链条固定在盘子的一端,一台大功率的绞车开动起来。盘子慢慢浮出水面,被轻轻地拽向运河岸边。在令人忐忑不安的瞬间,盘子晃晃悠悠地上了岸,但它突然失去了平衡,又跌回水中。工人们只得再来一次。这次,他们用沉重的金属夹子把盘子夹住,以便往盘子上安装铁链。这次,盘子必须垂直吊出水面,因为盘子的一边紧靠着运河河岸。绞盘机再次启动,一位工人发动了急修车的引擎。几分钟后,盘子被成功地拽出了水面。波浪从盘子两侧急涌而出,在运河里掀起一股大浪。但是当波浪从河对岸折回来时,就有再次把盘子拖进水里的危险。工人们动作迅速,终于赶在那股大浪返回之前把盘子拽到了岸上。 翻译为中文的英语文章篇三 Speed and comfort People travelling long distances frequently have to decide whether they would prefer to go by land, sea, or air. Hardly anyone can positively enjoy sitting in a train for more than a few hours. Train compartments soon get cramped and stuffy. It is almost impossible to take your mind off the journey. Reading is only a partial solution, for the monotonous rhythm of the wheels clicking on the rails soon lulls you to sleep. During the day, sleep comes in snatches. At night, when you really wish to go to sleep, you rarely manage to do so. If you are lucky enough to get a couchette, you spend half the night staring at the small blue light in the ceiling, or fumbling to find your passport when you cross a frontier. Inevitably you arrive at your destination almost exhausted. Long car journeys are even less pleasant, for it is quite impossible even to read. On motor-ways you can, at least, travel fairly safely at high speeds, but more often than not, the greater part of the journey is spent on narrow, bumpy roads which are crowded with traffic. By comparison, trips by sea offer a great variety of civilized comforts. You can stretch your legs on the spacious decks, play games, swim, meet interesting people and enjoy good food--always assuming, of course, that the sea is calm. If it is not, and you are likely to get sea-sick, no form of transport could be worse. Even if you travel in ideal weather, sea journeys take a long time. Relatively few people are prepared to sacrifice up to a third of their holidays for the pleasure of travelling on a ship. Aeroplanes have the reputation of being dangerous and even hardened travellers are intimidated by them. They also have the grave disadvantage of being the most expensive form of transport. But nothing can match them for speed and comfort. Travelling at a height of 30,000 feet, far above the clouds, and at over 500 miles an hour is an exhilarating experience. You do not have to devise ways of taking your mind off the journey, for an aeroplane gets you to your destination rapidly. For a few hours, you settle back in a deep armchair to enjoy the flight. The real escapist can watch a free film show and sip champagne on some services. But even when such refinements are not available, there is plenty to keep you occupied. An aeroplane offers you an unusual and breathtaking view of the world. You soar effortlessly over high mountains and deep valleys. You really see the shape of the land. If the landscape is hidden from view, you can enjoy the extraordinary sight of unbroken cloud plains that stretch out for miles before you, while the sun shines brilliantly in a clear sky. The journey is so smooth that there is nothing to prevent you from reading or sleeping. However you decide to spend your time, one thing is certain: you will arrive at your destination fresh and uncrumpled. You will not have to spend the next few days recovering from a long and arduous journey. 出远门的人常常需要决定是走旱路、水路,还是坐飞机。很少有人能够真正喜欢坐几个小时以上的火车。车厢很快就变得拥挤、闷热,想摆脱开旅途的困扰是很难的。看书只能解决部分问题。车轮与铁轨间单调的嘎喳声很快就会送你进入梦乡。白天是忽睡忽醒,到了夜晚,你真想睡了,却很难入睡。即使你走运弄到一个卧铺,夜间有一半时间你会盯着车顶那盏小蓝灯而睡不着觉;要不然就为查票摸索你的车票。一旦抵达目的地,你总是疲惫不堪。乘汽车作长途旅行则更加不舒服,因为连看书都几乎不可能。在公路上还好,你至少能以相当快的速度安全地向前行。但旅行的大部分时间都花在路上,而且只有很少的服务设施,交通也很拥挤。相比之下,坐船旅行或环游可以得到文明世界的各种享受。你可以在甲板上伸展四肢、做游戏,还能也很见到各种有趣的人,能享用各种美味佳肴——当然,这一切只有在大海风平浪静的情况下才有可能。如果大海肆虐起来,你就可能晕船,那种难受劲儿是任何一种别的旅行的方式都不会带来的。即使风平浪静,坐船旅行也要占用很长时间。没有多少人会为享受坐船旅行的乐趣而牺牲假期的时间。 飞机以危险而著称,连老资格的旅行者也怕飞机。飞机另一个缺点是昂贵。但就速度与舒适而言,飞机是无与伦比的。腾云驾雾,在30,000 英尺高空以500英里的时速旅行,这种经历令人心旷神怡。你不必想办法去摆脱旅途的困扰,因为飞机会迅速地把你送到目的地。几小时之内,你躺在扶手椅上,享受着旅途的欢乐。真正会享受的人还可以在某些航班上看一场电影和喝香槟。即使没有这些消遣条件,也总是有事可做。飞机上,你可以观察世界上非同寻常的奇妙的美景。你毫不费劲地飞越高山幽谷,你确能饱览大地的风貌。如果这种景色被遮住了,你可以观赏一下展现在你面前的、一望数英里的、连绵不断的云海,同时阳光灿烂,天空清澈明朗。旅途平稳,丝毫不妨碍你阅读或睡眠。不管你打算如何消磨时间,有件事是可以肯定的,即当你抵达目的地时,你感到精神焕发,毫无倦意,用不着因为漫长的旅途的辛苦而花几天时间休息来恢复精神。

在儿童成长所需的这个丰富多彩的世界里,故事能够很好的满足学生的好奇心,娱乐心,探索心,智慧心和游戏心。我整理了英语故事小短文带中文翻译,欢迎阅读!

杯弓蛇影

In Jin Dynasty there was a man named Yue Guang who was fond of drinking alcohol.

晋朝有个叫乐(yuè)广的人,爱喝酒。

One day, he invited a friend to his house to drink together.

一天,他邀请朋友到家里来对斟对饮。

Suddenly, his friend saw the reflection of a snack swimming in the goblet.

忽然,朋友看见酒杯里有条蛇影在游动。

He got so much frightened that he took ill on bed after getting home.

他受了惊吓,回去便一病不起。

And neither any doctor or any medicine could cure his illness.

请医服药,都无起色。

Yue Guang came to see him and asked about the cause of his disease.

乐广跑来看他,问明起病的缘由。

When he got to know the cause, he pulled his friend from the bed immediately and took him to his house.

乐广听后一把拉起朋友往家走。

Yue Guang made his friend sit where he used to, pouring a goblet of alcohol for him, and asked him," Is there any snake reflection in the goblet?"

他让朋友坐在原处,斟满酒问:“有蛇影吗?”

There was still a "snake reflection" in the goblet! Yue casually took away the bow hanging on the wall.

杯子里还有“蛇影”!乐广随手取下墙上的弓。

This time, the "snake reflection" disappeared.

这次,“蛇影”不见了!

"So it was the bow reflection that was in the goblet!" His friend at once got well from his illness.

“杯子里原来是弓影呀!”朋友的病情顿时好了!

东施效颦

In the Spring and Autumn Period (春秋时期,770-476 BC), there was a beauty in the State of Yue called Xishi (西施).

传说春秋时期,越国有一美女,名唤西施。

She often suffered from pains in her chest, and so she would often walk around doubled over and with her brows knitted.

但是西施有心口疼的毛病,所以她经常手捂胸口,皱着眉头走着。

There was an ugly girl in the village called Dongshi who envied Xishi.

村子里还住着一位丑姑娘,叫做东施,她十分嫉妒西施。

Striving to emulate Xishi, she imitated her stoop, knitting her brows at the same time.

于是东施时常效仿西施,手捂胸口,紧皱眉头。

She thought that this made her elegant, but in fact, it only made her more ugly.

东施觉得她效仿西施就会变得很美丽,但是实际上,只会使她变得更难看而已。

Later, this idiom came to be used to indicate improper imitation that produces the reverseeffect.

这个典故比喻不恰当的模仿,带来相反的效果。

破釜沉舟

In the late years of the Qin Dynasty (秦朝,221 - 206BC), Xiang Yu (项羽) launched a rebellion.

秦朝末年,项羽发动了叛乱。

After crossing the Zhang River (漳河), Xiang Yu ordered his soldiers to sink all the boats and break their cooking pots.

在部队渡过漳河之后,项羽命令士兵把所有的船只都凿破,沉到河底,再把煮饭锅完全打碎。

He distributed each soldier three days' rations and warned them that there was no way return; the only thing they could do to survive was to fight against the enemy.

项羽给每个人只发三天的粮食,然后再上战场,这样做,是为了向大家表示“宁死不退”的决心。

After nine furious war, the Qin army was finally defeated.

果然,经过九次的激烈奋战,项羽的军队终于打败了秦国的军队。

This idiom is used to reveal one's strong determination to achieve one's goal at any cost.

后来,我们使用“破釜沉舟”比喻:下定决心,不达目的绝不罢休的精神。

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